Discordia
By Matthew B. Mounce (tckk3@earthlink.net)
Description
Discordia is very much like Melpominee, but where the latter uses the power of the Voice, Discordia uses Music and Melody, Rhythm & Tempo to invade the Minds of its targets. It requires the Music ability and a musical instrument to use this discipline and is the bane of the Toreador Clan due to their clan weakness. The user receives -3 to the difficulty vs. Toreador. Seduction may add dice to the pool.
* Euphony
This places the subject in a Hypnotic Trance and allows the user to change or implant on emotion or emotional state in the listener. Roll Music + Manipulation against Target's Willpower. 3 successes are needed and if successful, the target will experience on emotional state of the user's choice and lasts until user makes successful Willpower roll (difficulty of the user's Willpower).
** Pummel
The music of the user becomes tangible, doing Psychic Damage to the Pain centers of the brain of the target. Roll Music + Willpower (difficulty is target's Willpower) and do one health level. If dropped to Incapacitated, the target passes out.Alternately, the user may paralyze his target for as long as he continues to play music. Roll Manipulation + Music (difficulty is the target's Willpower). Four successes are required, but if successful, the target is completely paralyzed.
*** Muse's Voice
Muse's Voice is similar to Euphony, but it allows the user to implant a command in the target's sub-conscious that wil trigger on a set cue (e.g., when John Vamp walks in and orders his Blood Vodka, shoot him). The target will rationalize his actions and will not blame an outside force.Roll Manipulation + Music (Diff Target's Willpower). The number of successes determines the strength of the command.
**** Stifle
Useful only against living creatures, this discipline literally wraps its target with the music, smothering the air from her and rendering her unconscious in 6 turns. While under the effects, the target is in total panic and unable to attack or defend. All vocal abilities are cut off.Roll Music + Willpower vs. the target's Empathy x2 or Stamina +2 if none is available. 4 success must be achieved. At the cessation of the Music the sphere of sound will drop.
***** Eternal Melody
This power allows the user to permanently allow his song to play in the targets mind, repeating over and over for eternity, causing nervous breakdown, insanity, suicide, or madness. When combined with any of the previous disciplines it renders them permanent as the music must be stopped before the other discipline may be cancelled. (It's the old Idea of the song that haunts you).Roll Music + Willpower vs. the target's Willpower. 5 successes must be achieved and each success after makes the tune stronger and Louder until it is deafening and blocks all other thought. The victim may roll Intelligence + Music (Diff equals the number of successes) to recognize the tune and stop it.