Doolittium
By Brian Wilson (bwilson@infoave.net)
Description
Started as a prank, some say by Malkav himself, this discipline allows the Kindred to cause an animal to learn to speak. A pet ghoul would be a grand experimental subject.System: Roll Manipulation + Animal Ken (difficulty animal's Willpower). An additional animal may be affected for every point of Linguistics. The # of successes will indicate the length of time the power will last.
* Syllables
This power enables single chosen animal to "speak" in it's own way forming something like syllables in the given language. The sounds will be very hard to understand if possible at all.
** Words
The child of madness may impart the knowledge of words to a beast of her choosing. The words will be hardly more than with syllables so the speech will still be hard to understand but not totally indecipherable.
*** Sentences
Using this power, the Malkavian or other twisted Kindred may cause an animal to learn to speak in real sentences. The speech will be as if someone had a sore throat. (i.e. rough scratchy voice, etc.) It will be fairly easy to understand...assuming the listener doesn't collapse from fright or puzzlement.
**** Short Conversations
Must be used with level 3 to be effective. Speech is almost unmistakable....Shocking but unmistakable. The animal will gain the ability to hold short conversations. The stress of thought will prevent extensive speech.
***** Soliloquy
Must be used with level 4 to be effective. Speech is perfect except for a trace of a strange accent. There is now no mistaking the words unless the listener is hearing impaired or of a language foreign to the animal.Successes Chart1 Success | 1 turn
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2 Successes | 1 week
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3 Successes | 1 month
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4 Successes | 1 year
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5 Successes | Permanent!
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