By Brendan Dalton (beemanfunk@hotmail.com)
They returned to the Waking world and he began to experiment. However, he was unsuccessful in finding a cure. A few days passed, and to the dismay of the former fae, they started to leak out into a gelatinous form in both their mortal seeming and their fae miens. They slowly began to melt away into nothing. Many of them were driven insane and fell into Bedlam. One of them jumped out a window of a 4-story building but managed to survive. That was a major breakthrough in finding a cure for their ailment.
The Progenitor had discovered that glass imbued with Glamour would stabilize both forms if it were to be absorbed into their bodies. He also found that the one that had fallen from the building turned into a huge breeder of fae souls with six arms that found suitable hosts. After seeing the tragic suffering of what he put the changelings through, he reformed and became a Son of Ether dedicated to protecting the Doppelgangers. They decided to be called that because of their ability to mimic any sample they could get. He works with Nockers on finding a way to revert the original fae that he and is former fellow colleges deformed. He is currently on the Technocracy's hit list.
Wilders range from stand-up comedians to the bouncer at the front exit. Seelie Doppelgangers are either the life of the party, or a friend you can trust. Unseelie are funny but also obnoxious party crashers, or hang out with the wrong people for all the right reasons.
Grumps tend to let their "Pooka/Troll" Legacies subside for a bit and embrace the spirit of adventure. They still tend to make jokes along the way, or become extremely dedicated to their quest at hand.
Doppelgangers can never botch on Athletics or stealth rolls.
Aegis Shield of Banality: Because of their origins, Doppelgangers have a tolerance to Banality higher than normal changelings do. If a Doppelganger is about to suffer a point of temporary Banality, he may spend a Glamour point and a Willpower point to prevent the gain of that point. However, should the Doppelganger do this for more than three times a month, he must make a Willpower roll, difficulty starting at 5 and increases each time the roll is made. A failed roll can lead to (Storyteller's decision) a point of permanent Banality the Doppelganger will go through the first threshold of Bedlam. A botch can lead to two points of permanent Banality and any number of temporary points of Banality depending on the number of ones rolled, or the Doppelganger will succumb to the second or even third threshold of Bedlam. (Again, Storytellers decision).
Boggans: They're ok. Quite accepting of who we are as long as we accept their hospitality, however their gossiping causes the others look down upon us.
"All they are looking for is acceptance and friendship. A friend in need is a friend indeed, but they can be quite erratic. One day they stick by your side, the next thing you know, they do what they can to make a fool of you."
Eshu: Quite the tale weavers are these dashing adventurers. They are our 'precursors' if you will. Emulate their ways.
"It's hard to con one who has three ways of thinking whether it is one way or all three. That is something to be admired, but if they really want the acceptance of the others, they shouldn't try so hard and let their spirit guide them."
Nockers: If trying to make the world easier by creating machines to make things easier, why is it so hard? I don't care much for their cynical attitude either. Although I will admit, some of their creations are fascinating to watch being built or in action.
"Doppelgangers? What a bunch of six-armed freaks! They also have some multiple personality disorder or something. Sometimes I can't tell if I'm talkin' to an Eshu, a Pooka, or a Troll."
Pooka: Sometimes I am torn between liking the outrageous pranks they play, or tolerating their constant lying. You can't tell whether a Pooka likes you or not. Funny stuff.
"With six arms, eating glass, and having the brains of Eshu, Trolls, and us, they sure can be good for a laugh. What a bunch of LOSERS!"
Redcaps: Ruthless, ravenous, overbearing, pigs with an obsession with blood. The only way they could possibly show you respect, is if you beat the living crap out of a whole gang of them and they come in armies.
"It sure was funny when we tried to initiate one of those in our gang. He started to puke his guts out after we had a gorge-fest. Of course, that was also after I belted him in the stomach."
Satyrs: Probably the most open-minded out of them all. They're fun to hang out with, because usually just hanging out entails parties that require days of cleanup afterward.
"They got the Spirit, they got the fun, and they have the trust. Now they just need to keep each of them on all the time."
Sidhe: To be welcomed by the Sidhe means you're a leader and they must really like you. They do seem a bit arrogant at times, and when the others see you accepted by the Sidhe they think you're a brown-noser.
"I envy their ability to shield themselves from Banality better then others, but their appearance makes up for their protection."
Sluagh: How can one find acceptance if one cannot find one to accept? Solitary, reclusive, and mysterious, they seem to not care for recognition by the others.
"How interesting that they came about. I would have never guessed...."
Trolls: They stick to their ground, and will show appreciation to anyone who is true to their word. They could lighten up a little.
"I see these folks as strong warriors and hard working. However, they seem a little untrustworthy, due to their 'unusual' behavioral changes."