By Jeremy Belton (gilok@geocities.com)
No Reply.
Alan cursed, slamming the phone down on the receiver. If Paul wasn't there, things could be going worse than he thought. He trudged off towards his home, searching the area mentally for any signs of trouble. He was hungry, too, and a Leech or a Pit Bull would really hit the spot. He caught a look at something, something really evil. "Finally, some food," he muttered.
He looked about carefully, then crossed the street. He saw his prey, a vampire, and started to carefully shadow his meal. He saw the lick go up to some unsuspecting woman, probably a hooker, and start talking. Alan waited in an alley about a block away, filtering out all but the voices of the vampire and his prey. After about 10 minutes, the vampire started leading the girl away...right towards the alley where Alan was hiding. Alan grinned. This would be easy. He started concentrating as the two approached, checking to make sure that the whore wasn't a leech too, and preparing to Change. She wasn't, and the two entered the alley. Alan finished his concentration, then stepped out. "Nice night for eating out, eh?" he said. The Vampire's Jaw dropped in shock as Alan Changed into a 20' long, 10' tall Dragon.
"Holy Sh*t!!" screamed the vampire, as the girl fainted. Alan slashed out with one huge claw, catching the Corpse across the chest. Alan growled as the vampire leaped back, dropping the girl on the cement.
"Ok, so you wanna play. Fine. I can play too." The vampire started doing something, something involving one of their damn disciplines, and Alan leapt at him. He bounced off a protective field of some kind the leech had just cast. This would be harder than he thought. He waited for the lick to do something, all the time shielding the alley from the eyes and ears of mortals. The vampire waved an arm and threw a ball of greenish flame, which hit Alan square in the face. The vampire smiled triumphantly as Alans entire body was engulfed in flame. His grin quickly fell, however, when the flame seemed to "sink in" to Alan's skin, and Alan breathed a Narrow gout of the same greenish flame at the vampire's head. It immediately burned to a crisp under the intense flame of The dragon's blast.
"Stupid, stupid corpse. Fire against a Dragon?" Alan said, as he carefully lifted the girl in his jaws, and placed her at the mouth of the alley. He then looked at what was left of the vampire. He smiled contentedly, and began eating...
You ok? Guess that was a bit of a shock. Sorry. But you gotta hear this. You're a dragon, and you're purpose is to protect humanity and destroy evil beings of the supernatural. Theres a lot of other beings helping to protect the mortals from werewolves, vampires, warlocks, and other evil beings. I know, I know, none of those things exist. Well, get used to it, 'cause they are going to be a very important part of you're life. I'll explain that later, because I don't think you can take the shock just now. For the time being, I'll tell you about us. There are eight kinds of Dragon. Well, there are really a lot more, but they aren't like us. We are a special sort of Dragon, with a special purpose. Our family is called the Dracos.
What? Ok, I'll start at the beginning. We were created to protect humanity from the Dark. Mainly Vampires, but any other evil supernaturals will do as well. We each, and by we I mean the eight families, had an area of the world to protect. There used to be only a few of each family, but the need has arisen for more. Our own family has at least five hundred members the world over, probably more. At first, we each stayed to our own area. Our family was the guardians of England and Western Europe. Our closest kin, the Drachen, were the guardians of Eastern Europe. Over the years, we spread out. Here, the Wekati guard, and they still guard the Americas. They seldom move. In Antarctica, The Ice Kings lived, but now they extend almost everywhere. The Amin had the Middle East, the Agun had Africa, the Balawagarr had Australia, and the Ryuujin had Asia. Now though, we are all intermixed. Some people think thats a bad thing, but I'm in favor of it. It allows us more freedom. Ok, here's the part you're going to hate. You see, no amount of normal food will fill you now. Yo can eat it, but it won't fill you. You have to eat, um, well, evil supernaturals... Lad?...Lad?...
Primary Power: The Link
Creation: Cocial is usually primary, and Skills or Knowledges.
Disadvantage: Rebels. It is spoken of among the Dracos that certain Dragons are rebelling against the Hunt. They don't want to leave their home every century, or don't want to fight, and a few have even not wanted to follow the laws.
Appearance: The Dracos are usually a dark green in dragon form, and tend to be European looking in human form.
Primary Power: The Might
Creation: Physical and Talents are primary.
Disadvantage: Madness. The Drachen have lost much in their time, and were outraged by the fall of the Russian Czar. There is much confusion over these events, and especially the role and fate of Rasputin. Some say he was the first of the Drachen to go insane, others say he was a vampire. Accounts differ. Almost all Drachen of that time were killed, some say by Rasputin, others say by the rebels, and yet others say by vampires. Whatever the case, since that time, all Drachen have had a natural madness that creeps over them as they age. (usually around the end of their first century).
Appearance: The Drachen appear as big, bulky Dragons, usually red or brown. They appear as tall and muscular or short and stocky in human form.
Primary Power: The Changing
Creation: Mental and Talents are primary.
Disadvantage: Anger. Due to the oppression of their wards, they are prone to frenzy. Mostly, it is provoked by humiliation, combat, and anything else that causes great anger.
Appearance: Almost universally of African appearance. A few have been other races in recent years, however. In Dragon form, they thend to be large, but are always wingless
Primary Power: Sorcery and one other
Creation: Mental and Knowledges are primary
Disadvantage: They are physically weak. Their Physical scores my not exceed three, and they do not grow beyond age category six. Physical Attributes must always be tertiary, no matter what.
Appearance: The Ryuujin resemble the serpentine Dragons of oriental mythology in Dragon form, and can be any color. In human form, they are usually Oriental in appearance.
Primary Power: Spirit
Creation: Mental and Knowledges are primary.
Disadvantage: Concentration. They are very much in tune with the spirit world and often get caught up in watching a spider weave its web, or a busy highway. The stimuli can be anything, and it can happen at any time. If the Wekati is doing anything that takes more than a few turns (ST discretion) he must make a Willpower roll, difficulty 6, to avoid being caught up in fascination. Appearance: The Wekati are the smallest of the dragons, and usually resemble great birds. In human form, they are normally American Indian in appearance.
Primary Power: The Freezing
Creation: Mental and Knowledges or Skills are Primary.
Disadvantage: They have little experience with socializing, except for each other. This has spread to all members of the Ice Lord Family, and is considered a large problem. All social rolls are at a +2 difficulty, and social traits except appearance cannot exceed four.
Appearance: The Ice Lords are always pure white in Dragon form, and are usually pale skinned and haired in human form, almost appearing albino.
Primary Power: The Swiftness
Creation: Physical and Skills primary.
Weakness: Melee fighting. They are not terribly proficient in this area, having used all of their talent in archery or throwing (or firearms, occasioally). They may not have a melee or brawl of up to three.
Appearance: In human form, any, although normally very rugged looking. in Dragon form, they are usually blue or green.
Primary Powers: The Fire
Creation: Mental and Knowledge are primary
Disadvantage: The Curse. this varies from Amin to Amin, but it is always present, and always unpleasant. It is decided between the player and the storyteller what the curse will be. It was caused by something in the distant past, and what it was is unknown. It is said, however, that the Amin were cursed by Satan himself.
Appearance: The Amin can be of any appearance in human form, mostly of Mid-Eastern skin tones and hair color. In Dragon form, the resemble a cross between a Ryuujin and a Draco.
Step One: Choose Name, Nature, Demeanor, Family, and Home. Here is a list of Families, Their primary Powers, and their Protectorates.
Family | Power | Protectorate | |
Dracos | The Link | W. Europe | |
Drachen | The Might | E. Europe | |
Agun | The Changing | Africa | |
Wekati | The Spirit | America | |
Ryuujin | The Sorcery | Asia | |
Ice Lords | The Freezing | Antarctica | |
Balawagarr | The Swiftness | Australia | |
Amin | The Fire | The Fire | Middle East |
Attributes | 5 per dot |
Abilities | 2 per dot |
Backgrounds | 1 per dot |
Powers | 10 per dot |
Willpower | 1 per dot |
Gnosis | 3 per dot (Wekati Only) |
Fire | 2 per dot(one per dot for Amin) |
* The Reading: This allows the user to identify sources of evil, and to find the weakness in a target.
System: The Dragon rolls Perception + Awareness, dif. 6.
Successes | Effects |
1 | Detect sources of strong evil. |
2 | Tell generally what type the evil is (Vampire, Werewolf, Etc.) |
3 | Can determine clan/tribe (if you know what a clan or tribe is...) |
** The Seeking: This allows the Dragon to see his enemy's greatest weakness. System: This Power allows one extra die to damage rolls per success on a perception + melee/brawl/firearms/archery, depending on the type of combat.
*** The Linking: This power allows the Dragon to speak to another individual mentally. System: There is no roll, but the target can block his mind and end the communication at will.
**** The Probing: This allows the Dragon to obtain information from the target's mind. System: The Dragon rolls perception + Awareness versus a dif of the targets Willpower. For each success, the dragon gets one important fact.
***** The Controlling: This allows the Dragon to take full control of the target by controlling his mind. System: The Dragon rolls Manipulation + Intellegence vs. a dif of 8, resisted by the target's willpower. If successful, the Dragon may control the target for one turn per success. On more than 5 successes, the target will always feel an affinity for the Dragon, and may become a friend or ally, if he doesn't become a snack.
* The Human: The Dragon may take the form of a human. System: No roll is required. the form will last until the Dragon chooses to take another form.
** The Shifting: At this level, the Dragon may assume the form of other animals, such as wolves, cats, sharks, or any other 'normal' animal form, so long as it is not too different in size from a human. System: no roll is required, but can only change into forms of between 80 and 200 pounds (i.e., no elephants, fleas, or housecats. Big cats and dogs are no problem though).
*** The Shaping: At this level, the Dragon may take on the form of any creature he has ever seen. It may not be a specific creature, but he could, for example, assume Crinos form. He could even take a Draconic Crinos form. System: No roll required. Can assume any form from .001 oz. to 3000 lbs.
**** The Shape-Stealing: The Dragon may take the form of any person or animal, duplicating them exactly. However, his mannerisms will be different, and all hell can break loose when the real person shows up. System: All who see the dragon must roll Perception + Empathy to see that the Dragon is not who he says he is.
***** The Veil of Shaping: With this power, the Dragon may make several other people appear as other beings. System: for just one other person, no roll is required. for more than one, the Dragon must roll Wits + Occult , dif of the number of targets + 3. Hence; no more than 7 people could conceivably be changed. One person is changed for each success.
1. a Sphere, as in mage, is chosen. The Sorcerer gets all the abilities of that sphere, but also gets paradox and all that goes with it.
2. A Thaumaturgy Path can be taken, with the possiblity of learning others later.
3. The Storyteller can make something up, or use some other system. I leave this open because there are limitless possibilities for this power.
* Spirit Sense: The Dragon can see and converse with spirits, wraiths, etc.
** Solid Spirits: To the Dragon, spirits that are normally incorporeal are now tangible, physical beings, and can be attacked and eaten.
*** Spirit Form: The dragon may take on a non-corporeal form, allowing him to pass through walls and such without harm. Only attacks that would ordinarily cause Aggravated damage or magical attacks can hurt him.
**** Summon Spirit: The Dragon may summon a spirit to his prescence, to be bound into a fetish, or simply for information. System: The Dragon rolls Manipulation + Occult, dif. 7 (9 if the spirit is to be bound into a fetish). If the Dragon gets three successes, a spirit appears, although it may not be the type he wanted. On four successes, it is the type of spirit he wanted, but not the actual spirit. On five successes, it is the spirit he wanted.
***** Spirit Walk: The Dragon may now enter the Umbra. System: Roll Wits + Occult vs. the guantlet. See WW:tA for more info.
* Immunity: The Dragon is immune to all fire and extreme heat.
** The Absorption: At this level, the Dragon can absorb any fire his body comes into contact with. System: The Dragon must roll Stamina + Absorption, Dif 6. For each success, the Dragon can add one to his fire pool, not to exceed the number of dice of damage the fire would have done.. To discharge, the dragon rolls Dexterity + Breath Weapon, Dif 6. Damage is the number of fire points the Dragon wishes to expend. (Example: Alan absorbs a vampires Lure of the Flames attack, which would do five damage. He rolls his stamina of 3 + his absorption of 4, giving him 7 dice. He rolls 5 successes and one 1, giving him 4 fire points. The rest are ignored. If he had rolled 6 successes, he would only have gotten 5 points of fire, because the attack only would have done 5 points of damage. Alan decides to discharge the fire now, choosing to use three points of fire he had accumulated earlier in addition to all of the fire he just absorbed, giving him 7 dice of damage if he hits. He rolls his dexterity of 4 + Breath Weapon of 5, choosing to take a - 3 penalty and aim for the vampires head, , getting 3 successes. The vampire, having used his action to attack, cannot dodge. Alan rolls 7 dice for damage, getting 4 successes. The Storyteller rules that 4 points of aggravated fire damage to the head will kill the vampire, and thus Alan wins.) The fire can only be used on an enemy up to 2' away per point of strength, and is fired as a gout of flame from the dragon's mouth. This power can only be used in Dragon form.
*** The Fireball: With this power, the Dragon may expel a ball of fire up to 2' wide per fire point spent, to a range of 10' per point of Strength. Otherwise, it is the same as the Absorption. All in the area of the fireball take the same damage. If centered on a single target, He has a +3 to his dodge difficulty (maximum of 10). This power can only be used in Dragon form.
**** The Flames of Man: At this level, the Dragon may use any of his fire powers in human form.
***** The Body of Flame: At this level, the Dragon turns his own body into a form composed entirely of Fire. System: The Dragon expends his entire fire pool. Anything he touches when in this state takes damage from the entire pool, i.e., if he has a fire pool of 9 and touches 6 people, they each take 9 dice of damage. The Dragon takes no damage from this power, although all powers of the Freezing are unuseable in this form, including Cold Immunity. This form lasts for one turn/success on a willpower roll (dif 8)
Talent: Absorption
This is the Talent that allows Dragons to absorb Fire and Cold to use against their Enemies. It is rolled with Stamina at a difficulty of 6.
* Novice: You have barely managed not to burn yourself.
** Practiced: You can pull fire from open flames that are extremely hot, and cold from anything below 0 degrees F.
*** Competent: You know how to pull Fire from extremely hot materials that aren't actually on fire (a stove burner for example).
**** Expert: You can pull heat or cold from room temperature air with enough time.
***** Master: You can make a fireball in Antarctica, or a snowball in the Gobi.
Possesed by: Dragons
Specialties: Fire, Cold, Air
Skill: Breath Weapon
This ability determines how well a dragon uses his Breath Weapons in battle.
* Novice: You can barely send a tongue of flame.
** Practiced: you have the basic idea of how, and can use your ability well in simple combat.
*** Competent: you are knowledgeable about using your ability. You can use it in combat as well as the next Dragon.
**** Expert: You can breathe a gout of flame while flying and actually hit something.
***** Master: Smaug with laser sights.
Practiced By: Dragons, and occasionally other beings.
Specialties: Air fighting, Marksmanship, Precise, Strafing.
Fire/Ice Pool This is recorded as a circle with 20 squares (like Quintessence/Paradox in Mage). This determines how many dice of damage can be put into any fire or ice attack.
Backgrounds: Any that you see fit.
Merits and Flaws: Use the ones from the players guides and such that are pretty non-specific.
Here are the opinions of the other creatures of the World of Darkness about Dragons, and their own opinions.
Dracos: Our old rulers. It may be time for a change, however. If they show signs of weakness, they should be removed form the throne."
"Our cousins each have their place, and ours is to rule."
Drachen: Great warriors, but not the brightest in the world. No one better to have at your back, though.
"We guard our weaker cousins from things too powerful to eat. They simply do not realize this."
Agun: "Once a great people; they are now to full of anger and rage."
"We shall one day pay the Europeans off for what they did to our children."
Ryuujin: "Sorcerers have their place, but I still don't trust 'em."
"We are the Family with the most honor, yet our magic makes us untrusted. How ironic."
Wekati: "They have suffered much, nearly as much as the Agun. Their world was invaded by the children of the Dracos, and the Drachen first, but they still are strong, and do not give in to anger. Truly, a wise Family."
"Our children experienced much suffering at the hands of the white, but we must live on. Our lives are good now, for the white men brought grat inventions with them. We are now as well as we shall be, and although our old ways are lost, there will be new ways."
Ice Lords: "Strange people..."
"Hmm? Oh, they're cool. Hand me that screwdriver, would you?"
Balawagarr: "They are fast, and fast is powerful."
"Our children haven't had as hard a time as our cousins' children, but our cousins deserved better."
Amin: "A wise Family, yet quick to anger. It must be all that fire."
"Our Power is what gave life to humaity. We are glad we could share it with our cousins"
Vampires: "A snack. Kind of a junk food, its real common and not very good for you."
Camarilla: "Dragons? Just a mythical beast. Probably a bunch of peasants saw a dinosaur."
Sabbat: "We don't know any Dragons. Now go away."
Inconnu: "Speak not of them, for they eat us. They are a threat, but not as much as our own kind."
Anarchs: "What in the FUCK are you talking about?"
Garou: "Most are honorable, and those that are not are a delicacy. Eat not the good."
"I have no fucking idea what your talking about. Now get away from our caern before I kick your ass."
Magi: "Use caution in dealing with the magi. They have power, but not all use it for evil."
"Dragons? The last time I saw one was when the marauders attacked last April. It just sort of attacked us and breathed fire for a bit, but then it had to go back to the Umbra, because the Paradox was to much for it."
Wraiths: "They're dead. If they need eating, leave it to the Wekati."
"Dragons? What Dragons?"
Changelings: "Eat carefully."
"Dragons? You mean like the Komodo dragons? Those are cool, I saw one at a zoo once."
Immortals: "I'd stay away from them. I bit the head off one and got a nasty shock: like eating a light socket."
"Dragons? I've been alive for 500 years, and I've never seen a Dragon. They don't exist."
Gargoyles: "They are almost invariably good. if you find an evil one, make sure you chew it good, or you'll have indigestion you wouldn't believe come morning."
"We guard our castle. If a Dragon should step out of fantasy to attack us, then we will stop it. Otherwise, we have no reason to care."
I would like to thank the people who made the Highlander: the Gathering and Gargoyles: The Vigil games. I found them quite interesting, and used them in this game. I would also like to thank Ben Buckner, who made two really great character generators, VT MC and Characturge. They can be found at his internet site, which I forget the address of and am too lazy to go look. [http://enuxsa.eas.asu.edu/~buckner/wod.html] Anyway, go get those, register them, and ask me for the template I made for this game.