By Andy Kaiser (andykaiser@usa.net)
Attribute: Manipulation
Type: Chimerical
Realms
Actor: | Describes the cantrip's target |
Fae: | Describes the cantrip's target |
Nature: | Describes the cantrip's target (Yes, elements of Nature dream. The dreams just aren't very exciting.) |
Prop: | Describes something touching the target (Prop can be used to see dreams of multiple targets, though the appropriate Realms in Actor, Fae, or Nature are still needed.) |
Scene: | Describes the location of the target (See above note on Prop, above.) |
Successes: Successes determine the length of the cantrip.
1 | 30 seconds |
2 | 5 minutes |
3 | 30 minutes |
4 | 2 hours |
5 | Until the target wakes up |
Type: Chimerical
Realms: Realms are the same as Dreamer's Eye.
Successes: These determine how long the caster can stay in control of the dream. They are the same length as in Dreamer's Eye..
Type: Chimerical
Realms
Actor: | Describes cantrip's target |
Fae: | Describes cantrip's target |
Nature: | Describes cantrip's target |
Prop: | Describes what the target must be touching to fall asleep |
Scene: | Describes where the target must be (Multiple targets may be chosen, but the caster must make a Wits roll (D=6) to select the correct targets. If the roll fails, everyone in the scene (including the caster) is subject to Mental Chains. |
Successes: These determine what the targets must roll to stay awake, and how long they will remain asleep. (The roll and length of sleep may also be modified based on how sleepy targets actually are.) If targets want to sleep, they don't have to roll.
1 | Roll Stamina, target 6, two successes needed |
2 | Roll Stamina, target 7, two successes needed |
3 | Roll Stamina, target 7, three successes needed |
4 | Roll Stamina, target 8, three successes needed |
5 | Roll Stamina, target 9, three successes needed |
When the Mindwalk bunk is completed, the caster must be within sight of a dreaming target. The Mindwalker then enters and becomes a part of the sleeper's current dream. The caster is then guided to an "exit" in the current dream, which may lead to either another sleeper's dream (closer to the destination), or the destination itself, back to reality. The danger involved is in getting to the next dream or exit, as the current dream may contain dangerous elements. Any damage inflicted within a dream is chimerical. When the Mindwalkers return to reality, they will be within sight of the sleeper whose dream was the last one traversed. (Note: While Dream Rend can be cast while Mindwalking, the bunk for the cantrip might not be possible to execute, depending on the content of the dream.)
Type: Wyrd
Realms
Actor: | Describes who is transported |
Fae: | Describes who is transported |
Nature: | Describes what one must be touching to be transported |
Prop: | Describes what one must be touching to be transported |
Scene: | Describes where one must be to be transported (Note: A successful Wits roll (D=6) must be made to transport more than one person) |
Successes: These determine how fast the caster arrives at her destination (e.g.: how many dreams must be passed through).
1 | 3 dreams |
2 | 3 dreams |
3 | 2 dreams |
4 | 2 dreams |
5 | 1 dream |
Type: Wyrd
Realms
Successes: These determine how long the cantrip lasts, although the cantrip will stop if the dreamer wakes up.
1 | 1 minute |
2 | 5 minutes |
3 | 30 minutes |
4 | 2 hours |
5 | Until the dreamer wakes up |