Path of Earth's Might
By Jan Knapp (coin103811@aol.com)
Description
This is an elemental path that allows for control over earth and stone. It was inspired by Jason Marshall's "Strength of the Earth" path.
* Detect the Hidden Path
This allows the caster to detect the presence of passages and other spaces in the ground that are in the surrounding area.System: Each success on a Perception + Enigma roll at difficulty 7 expands the radius of perception by 10 feet.
** Create Shield Wall
By drawing or carving a sigil in the earth the caster creates on that spot a wall of stone 3 ft wide x 1 ft thick x 6 ft tall. The caster may stack, pile or otherwise put together these sections in any way he wishes. Thus he can, with enough successes create bridges, boxes and similar constructions.System: Roll Intelligence + Occult (difficulty 6) to see how many sections can be summoned. The wall stays intact for 20 minutes then it crumbles into dust. It costs 2 blood points per activation.
*** Voice of Earth's Despair
With this level of mastery the caster can shatter stone with rhythmic chanting. The caster concentrates on the stone, crystal or whatever he wishes to destroy and starts chanting. This causes vibrations to build up and shatter the object or at least weaken it. This can have dire effects on computers and other delicate instruments.System: Roll Intelligence + Occult (difficulty 7). 1 success causes the target to vibrate, 3 successes causes cracking, stress fractures and severe weakening, 5 successes causes complete destruction.
**** Strength of Gaia
The caster gains 3 temporary dots to distribute any way he sees fit, into Potence and/or Fortitude for the duration of the scene.System: Requires a Intelligence + Occult roll at difficulty 6, only one success is needed, and 1 blood point to activate.
***** Entombment
With this power the caster can cause another person to sink into the earth with a similar effect as the Protean ability "Earth Meld". The major differences are that the caster doesn't have to bring him back though he can reverse the effect at will, and the person can be melded in other directions than down. Many stories have been told of troublesome Kindred that have been melded into the walls of buildings and left there. If the victim wishes to escape then he have to dig his way out, have others extract him or use his own Earth Meld ability. How easy it is to dig out of the entombment depends upon the surrounding material. Earth is easier to get out of than clay, while asphalt is easier to get out of than solid rock or concrete. Since this ability doesn't support life while melded this will probably kill most mortals via suffocation. This ability has a limited range of 25ft.System: Costs 1 Willpower point and roll your Intelligence + Occult, the difficulty is the victim's Willpower rating. The victim sinks one foot into the ground per success achieved on the roll. Thus if he is standing then he is temporarily stuck while if he is laying down then one success will entomb him under the earth.