By Alejandro Melchor
This change was not a very radical one in terms of Gifts, as Quetzalcoatl, under the name Ehecatl, was Lord of the Winds as well. What changed was their outlook and their view of the world.
Quetzalcoatl commanded the Ehecatl to aid the Mage Tradition that served him: the Sons of the Winged Serpent. The goal of such an alliance was to bring knowledge and civilization; not in the sense of the deranged Weaver, but one that achieved a balance of the Triat.
Thus, the Ehecatl became teachers and spiritual guides, as well as guardians of knowledge, very different from their Wendigo ancestors.
Their domain came to an end when the Nahual (werejaguars) and the Nightspawn, the Bete and Mage servants of Tezcatlipoca, used sorcery to bring down Quetzalcoatl's reign. For this, the Ehecatl are the bitter enemies of the Nahual, and will attack them on sight.
Many Balam (original werejaguars) have been confused with their cousins and massacred, which gained the Ehecatl the Balam's eternal emnity.
At their best, the Ehecatl are kind teachers who seek the enlightenment of the disposesed; at their worst, they are savage and overzealous guardians of knowledge, some of them believing themselves to be the intellectual superiors of the Homids.
They have adapted to city life when there is no other alternative; those who brave the city are seen with respect, as they lengthen the reach of Quetzalcoatl into the Weaver and Wyrm twistedness.
Initial Willpower: 4
Backgrounds: 3.
Wolf form: They look like the Wyld Runners, but the light of knowledge is too clear in their eyes and will unsettle any homid they encounter.
Organization: Normal packs; the Litany is thoroughly enforced by the elders. All disputes and duels (including the leadership challenge) are resolved by a test of wits, rather than brawn. Chess is a favorite of some.
Habitat: Most of Mexico less the southern jungles and the northern deserts. Small towns are preferred and they act often as rural teachers.
Protectorate: Knowledge in every guise. They teach wherever is needed ant to whomever requires it.
Quote: "No joy is greater than the light of Truth, by preading the Light Gaia will shine against all darkness".
"Too much reading is bad for the eyes and it softens the claws."
Bone Gnawers: If they were willing, we would teach them much. Pity.
"Okay, so there have been five suns. You can't eat them, what's the use?"
Children of Gaia: Wise in their ways, but they are too empyrical; they should have more knowledge.
"They are too proud of their knowledge, but knowledge is not enough to help; actions are needed too."
Fianna: Their legends bear an uncanny resemblance to our own, we must share all we know.
"They tell fine tales; they can't howl a decent tune though."
Glass Walkers: They follow the path of the science that harms Gaia, should they reconsider, we are here.
"What a bunch of smartasses."
Get of Fenris: Raging maniacs, theirs is the fault of the loss of much knowledge.
"You can't hide behind a book, and my claws are way mightier than their pens."
Red Talons: The Homids by themselves have amassed great knowledge; they are our kin and should not be butchered.
"Teach the Apes to respect the Mother, then we talk."
Shadow Lords: The shadow of ignorance. Enough said.
"Knowledge is a very dangerous tool that should be controlled, as they."
Silent Striders: Good people who know much, they should teach it.
"They are remarkable teachers, but they force their students to go to them instead of the other way around."
Silver Fangs: Amazing how a lineage that long can know so little.
"Upstart pseudoscientists, they don't know everything."
Stargazers: Knowledge from inside is as good or better than the one from outside, we hope to learn from them
"A fine and fulfilling task, that of a teacher."
Uktena: They hide what they know as if they owned their knowledge, but knowledge belongs to all and to none.
"Those idiots are revealing everything!"
Wendigo: Our distant kin is deaf to the secrets of the wind; they only hear it's roar.
"The wind is not only the soft whisper of words; it's also the strength of the hurricane."
Wyld Runners: Good fighters, good guides. Their only fault is that they don't teach all they know
"Wise men pursuing a great goal: knowing and teaching."
Tlaloque: Their knowledge is that of the earth and life, they use it with good measure.
"Too much theory, too little practice; but someone has to keep records."
Nahual: Stealers of knowledge and corrupters of light! Death to them all!
"Pitiful dogs, they know too much to actually know what to do."
Kindred: They dwell in shadows not only of the physical. Think twice before teaching them anything.
"Subversive walking carpets."
"They hold many secrets, it would be good to know them."
"Knowledge is the seed of revolution, teach away."
"Use them and dispose of them, the wimps."
Mages: Ascension. That's a fine concept if they only agreed on the means.
"They don't know shit of computers, what's the fuss then?"
"Knowledge is only for the ones prepared, they should not give it so freely."
"I agree with the Uktena; the idiots are revealing everything!"
Mindspeak (Level 1): As the Galliard Gift.
Cutting Wind (Level 2): As the Wendigo Gift.
Speak with the Wind Spirits (Level 2): As the Wendigo Gift.
Wisdom of the Ancient Ways (Level 3): As the Philodox Gift.
Sky Running (Level 3): As the Wendigo Gift.
Words of the Teacher (Level 4)
Fangs of the Winged Serpent (Level 4)
Wisdom of the Seer (Level 5): As the Stargazer Gift, but the Ehecatl listens at the winds instead of looking at the stars.