By Mike Schiedel (dragon@mb.imag.net)
To an Eldrich, life is one big opportunity to delve deeper into the workings of the Dreaming. Banality is a sworn enemy, as it eats away at Glamour, and causes the very stuff of life to fade away! Most eldrich delve deeply into learning the workings and effects of cantrips, often focusing on one particular art and examining it minutely. Of course, they also study the workings of anything that uses Glamour, such as dross and even oaths.
Eldrich tend to be an open people, willing to make new friends (they may have a new twist on that old cantrip...). However, it is ill-advised to get one angry at you, for they are implacable enemies, and there are legends about wronged eldrich casting potent cantrips resulting in the offending party finding themselves dismembered or oathbound to an evil dragon...
Wilders start experimenting with their cantrips, and often have to be asked to stop fiddling with that oath, thank you very much!
Grumps tend to settle down into private, deep research into the nature of the Dreaming. By this point, a grump's beard is long and grey.
Mystik Insight: Eldrich delve deeper into the workings of Glamour than any other Kith. From this, they have learned to recognise the effects of Glamour in action. This means that an eldrich can identify an existing cantrip or terms of an oath upon a changeling with a successful roll of Perception + Kenning. An eldrich cannot botch a Kenning roll.
Eshu: Ahh, kindred spirits, always looking for further knowledge. Don't trust 'em, though.
Nockers: Foul-mouthed goblins, their touch upon the Glamour needs be cleansed away.
Pooka: Cute, cuddly, silly, dishonest...'nuff said.
Redcap: -- Give the barbarian a fingernail, he'll take your whole arm. A tad excessive, don't you think?
Satyrs: Good entertainers, they throw an interesting twist into Glamour-gathering. A pity they're so un-focused.
Sidhe: Pale, refined, cultured...bah, they just want you to fall down and worship them. No thanks.
Slaugh: Even the sewers can occasionally throw up a clue to the Grail.
Trolls: Noble fellows, worth trading stories with over a mug of ale. Wish they'd develop creativity to match their honour.