Elemental Ways
By Jason C. Marshall (jcmarshall@sympatico.ca)
Description
Elemental Ways deals with the summoning of elementals. The summoner must be near the source of the element to correctly summon one. Trying to call forth an elemental while surrounded by its opposite is almost immpossible.
* The Sending
Allows the summoner to banish elementals. This is an Intelligence + Occult vs the elemental's Willpower. Summoner needs 5 successes to fully banish the elemental.
** The Telling
Allows the summoner to issue commands to a minor elemental. The elemental will try and resist such commands. Manipulation + Leadership vs its Willpower, with each success equalling two tasks.
*** The Call
Allows the summoner to summon forth a minor elemental. This is a Intelligence + Occult at 7 with 4 successes needed.
**** The Command
As The Telling, except this power partains to the commanding of greater elementals. Summoner gets one task per two successes.
***** The Gate
The final power of this art opens a gateway directly to the elemental plane, so that a greater (or minor if desired), elemental can be brought over to our world. The summoner can also enter the elemental plane, if he really wishes.To summon a greater elemental is just like The Call, but requires 5 successes. To enter the elemental plane requires the same 5 successes, these successes open the gate, and for the summoner to walk through.