ELVES AND DWARVES

By cookg@egr.msu.edu (20 Oct 1993)

Has anyone considered Elves and Dwarves in Mage?? Here is what I have come up with for them so far.

Elves

Base Attributes:

          str: 0  stam: 0  dex: 2
          cha: 1  manip: 0 app: 1
          per: 1  int: 2  wits: 2

(count it they all even out) :^)

Other stuff:

Can't stand cold iron (must roll stamina diff 8 if in prolonged contact for more than about a minute. If fewer than 2 success they pass out. On a botch they die.)

Also iron weapons do aggravated damage to elves.

Elves don't start with technological skills or knowledges(and no firearms skill)

They automatically get intuition, awareness and occult of 2 but all technology and science abilities(skills/knowledges) cost DOUBLE to raise.

Night vision: Can see very well in low light situations +1 dice to perception during low light situations and -1 dice to perception during bright light situations.

Elves are VERY rare and are usually mages.

Dwarves

Base Attributes:

          str: 2  stam:  2  dex:  0
          cha: 1  manip: 0  app:  0
          per: 1  int:   1  wits: 2

Also possess same night vision as do elves.

Dwarves heal at twice the rate of normal humans so cut the time in half. Dwarves are generally more willful than other races they get a bonus die when rolling willpower.

Dwarves stand out normally. height: 4'-5' and very stoutly built.

Dwarves favor rune magic and will generally use runes for at least one sphere.