Enha'alinion
By Mazer Priest cymmerian@hotmail.com) for the Dilampa
Description
* Sense the Sinful
Similar to Sense the Sin, the Dilampa rolls Perception + Empathy versus the targetıs Self-control + 4, in order to discern his nature. This "nature" is whether the target is Baali or not. At two successes, the Dilampa can detect Setites; with three or more, Kindred following the Paths of Evil Revelations, the Devil, the Beast, and the like may be detected. Vampires with Humanity of 4 or less also show up with three successes.
** Fear of God
Using the Sense the Sinful first, the Dilampa can invoke Godıs wrath against the sinful -- or at least make the target fear it so. Wits + Intimidation versus Courage + 4 in a resisted roll can force the target -- who must be of evil (i.e., detectable by Sense the Sinful) -- to fly into Rotschreck. Three or more successes forces the damned to collapse in panic, self-pity, or wallowing wails.
*** Breath of God
The Dilampa may spew forth blasts of white and golden flames, doing one die of aggravated damage for each blood point spent. This attack may only be made against one of the Sinful (beings detectable by Sense the Sinful) and requires a successful roll of Dexterity + Occult (difficulty by range, usually 6). Note that the Dilampa doesnıt have to vomit forth these flames -- some fling them by hand or foot, mattering mostly on personal style and belief.
**** Quell the Beast
By rolling his weakest virtue versus 8, the Dilampa may quell a frenzy without needing Willpower. By spending a Willpower point, the Dilampa can quell the frenzy -- or Rotschreck -- in another. The affected may not frenzy again for the remainder of the scene.
***** Bless
***** * Faith Beyond Flames
The Dilampa is no longer affected by fire, either with Rotschreck or with damage.
***** ** Summon the Herald of Heaven
This power requires a night-long prayer, six Blood Points, and 3 Willpower, but summons an angel, albeit a lesser one, to aid the Dilampa. The angel will aid the Dilampa, but will not engage in evil acts. Note, though, that angels may develop their own agendas, beyond or beside or against the will of those Above or the Dilampa.Attributes: 10/7/4, +3 Appearance.
Abilities: 16 points worth
Willpower: 8
Disciplines: 10 points, plus heal 1 Health Level per turn
***** *** Great Blessing
With this rare (utterly unknown) power, the Dilampa could subtly bless an entire region, yielding feelings of hope, happiness, and good will. The more successes on Intelligence + Occult vs. 9, the greater the effect. Crimes decrease, angers cool, loves grow, faith swells, economy prospers, and the world generally becomes a little bit better. Auspex 8 or better may reveal outside influence; otherwise, people will assume times are just improving. Eventually, they do -- the people become better, and Auspex will detect nothing. The Dilampaıs Blessing can catalyze the permanent improvement; the people can do the rest.