Eolin Noctus

By Kirstin Hargie

This Arcanos is extremely rare and powerful. It should only be used at the Storyteller's discretion.

Basic Abilities

Spirit Nature: Spirit Nature allows the wraith to determine if a spirit/shade/spectre has good or evil intents. System: Roll Empathy + Eolin Noctus at a difficulty of 7.

Tempest Path: Tempest Path allows the wraith to orient within the Labyrinth in the Sea of Shadows. System: Roll Perception + Eolin Noctus at a difficulty of 8. This art may only be used when the wraith is using Level 5 Eolin Noctus.

Oblivion Ward: Oblivion Ward offers protection against harrowings when the Wraith is traveling through the Labyrinth. System: Roll Wits + Eolin Noctus at a difficulty of 8. This roll must be made once an hour. This art may only be used when the wraith is using Level 5 Eolin Noctus.

* Shadesight: Shadesight detects the presence of Oblivion creatures within 10 ft. System: Roll Perception + Eolin Noctus at a difficulty of 6. Each success beyond the first extends the distance a further 10 feet. This art requires the expenditure of 1 Pathos.

** Shadeshape: Shadeshape alters the corpus so that the wraith appears to be a spectre. System: Level 2 Moliate (Sculpt) is Required. Roll Manipulation + Eolin Noctus at a difficulty of 7. When Oblivion creatures are present the wraith must roll Manipulation + Eolin Noctus, difficulty variable depending on the creature, to avoid detection. Difficulty 6 for Shades, 7 for Dopplegangers, 8 for Nephwracks, and 9 for Malfeans. The wraith gains one temporary angst when this art is employed. This art requires the expenditure of 2 Pathos.

***Abyss Radiation: Abyss Radiation forms a mask around the wraith that radiates the black rays of Oblivion. This will mask the Pathos aura that surrounds most wraiths, and will allow the wraith to further their Shadeshape. System: This art requires Shadeshape. Roll Wits + Eolin Noctus at a difficulty of 7. The wraith gains one angst when this art is employed. This art requires the expenditure of 2 Pathos + 3P/day in this form.

**** Deceive: Deceive allows the wraith to enter the Labyrinth unnoticed and undisturbed by Spectres. System: This art requires Abyss Radiation. Roll Wits + Eolin Noctus at a difficulty of 8. A willpower roll (diff. 7) must be done every hour to remain in Labyrinth. If the roll fails the wraith must return to the Tempest or suffer 1 permanent derangement. If the roll is botched the wraith gains one permanent derangement. This art requires the expenditure of 2 Pathos.

*****Ambulation: Ambulation allows the wraith to move within the Labyrinth for as long as necessary. Tempest Path is used to orient within the Labyrinth. System: This art requires Deceive. Roll Wits + Eolin Noctus at a difficulty of 7. No willpower roll is required, but character will gain 2 Angst/day. This art requires the expenditure of 2 Pathos.