By Dave and Kim Seward (firstname.lastname@example.org)
System: When a trigger is selected it is set. Nothing will change it, and nothing but the trigger will induce an Ephera.
System: When an Ephera's death scene is observed, a wraith will feel a pull towards it. To resist the pull, roll permanent Willpower vs. a base difficulty 6 plus a modifier based on the Ephera's rating. Consult the following table:
If a wraith fails this roll it is pulled in and effectively becomes the ephera, experiencing everything the ephera did. The higher the rating the more strongly it is felt. The wraith will not be able to escape until the death scene plays out, which usually only takes a few minutes. If the wraith botches the roll then it is trapped in the Ephera forever.
|1:||The death scene will appear translucent and will be silent. You will see the ephera die, but not what killed it. Example: If an ephera died of gunshot wounds you will see it grab its chest but not see the killer.|
|2:||It becomes more defined. No sounds or odor yet, but what killed it will be seen vaguely. Touch will be a little off. Example: The killer will be seen, but features will be vague. Bullets feel like wind.|
|3:||Still a little vague. More details are seen. Sounds will be whispers, and odors faint. Touch is slightly better. Example: Killer's eyes are seen, gunshots heard, gunsmoke detected, bullets feel like light touches.|
|4:||The scene can be viewed well. Sounds and odors are stronger. Example: killer's face is seen, gunshots louder, any smells can be detected. Bullets feel like a hard poke. (Like a bb gun or paintball gun)|
|5:||Fully rendered scene. You are there as it happens. Example:Killer is seen in detail, gunshots heard, smells detected, and bullets feel like bullets.|