By Andrew Cram and Coutenay Trinder
Introduction
Due to the mature themes presented within, reader discretion is advised.
Child witch?
A richness of spells in me
At night I hear them surge
more caress in their vengeful whispers
than any mild salvation
This was my river rushing and wild
but mine to hold, as much me as
hair and hands, though then I had
no body.
Then earth claimed me, mirrors had meaning
and pain overtook me at a gallop.
I knew what I could do
and what would follow
hid the alter inside
and started my war to be good.
The form of a demon with an angels soul, or at least that is what they would like us to believe. One of the greatest modern enigmas of the Kindred, the Fallen Angels have grown to the size of a small clan in less than a single decade. They are now poised to claim full clan status in the vampiric world, a feat that has not been achieved for nearly one thousand years. They are not as new as they seem however...
Concept By: | Andrew Cram |
Written By: | Andrew Cram |
Additional Writing By: | Courtenay Trinder |
Poetry By: | Annette O'Grady |
Editing: | Grymalkin |
Spelling: | Lore - the Macintosh Classic and Microsoft Word |
Playtesting: | Andrew Cram, Natasha Cross, Emma Dunnell, Jane Edwards, Anna Faulkner, James Hoadley, David Myers, Annette O'Grady, and Courtenay Trinder. |
By 1986 Luke had created several childe and had begun to call them the Fallen Angels. This name was derived from their unique appearance, for each had golden eyes, and a set of bat wings growing from their backs. Using the power he had gained from his position among Seattle's primogen, Luke managed to send several of his childer and grand childer out into the world. In the next four years they quickly spread across the North American continent, growing at an almost unbelievable rate, largely due to the popularity of Vampire movies during the mid 80's. The bloodline's rapid growth caused great concern amongst the American Camarilla. Several investigations were launched into the bloodline, but none was able to find any evidence to suggest that the Angels had broken any of the traditions or rules of the Camarilla. Furthermore their beauty and youth have tended to make older vampires ignore any potential threat they may pose.
Two interesting events happened during this time. The first occurred in 1988 when a group of three angels entered Oklahoma City. The Tremere prince of that city took an instant dislike to the three and ordered a bloodhunt (although he had no legal grounds to do so). The three perished before the end of the night, but by the following evening the Prince, Primogen, and majority of the kindred population of the city were dead. Rumours spread across the United States claiming that an attack force of Angels had assaulted the city, however none of the known Angels were absent from their home cities during this time. Quiet voices point out that Prince Albert's favourite emerald ring was seen gracing the hand of Oklahoma City's Inconnu Monitor the night after the disappearances.
The second incident happened on New Years Day, 1990, on the outskirts of Miami. A lone Angel was seen to be being escorted by a flock of 8 Gargoyles through territory still held by the Minions of Set. The Angel passed without incident through the territory, and has been seen several times since (although without his bodyguard).
In early 1991 the Angels again spread. Luke departed Seattle for Australia, and individual Angels were seen in Asia, Australia, and South America with increasing frequency. By 1994 there were Angel princes on all four continents, and they were entrenched in the Camarilla's power structure, although they have yet to reach Europe or Africa (as far as anyone knows).
Luke in turn destroyed his own sire (who was a diabolist) before fleeing the Sabbat. Apart from the Fallen Angels themselves one other group is aware of the bloodline's true origin. The Inconnu have sworn to protect all the surviving Salubri and they have included the Fallen Angels in that oath. This serves to explain the incident in Oklahoma City with great ease.
The Fallen Angels maintain a rather rigid lifestyle. They value loyalty to the group above almost everything else. They also have something of a unique view of the world.
All members of the clan (as they term the bloodline) are male (except the antitribu described later), and the least attractive amongst them is as attractive as a supermodel. This is not to say that they particularly care about their appearance, or that they select individuals for embrace on their looks alone. On the contrary, when a new Angel is embraced they have Vicissitude performed upon them to achieve their maximum beauty. They are chosen for their strength of character. The Angels have found their looks highly useful, especially as others tend to underestimate them.
Many members of the bloodline were Homosexual or Bisexual in life, although the changed circumstances of undeath makes such distinctions largely mute. The clan has developed a strong, simple, ranking system that allows all clan members to easily determine relative positions between clan members.
Fledglings: This rank equates roughly to neonate, however since the entire bloodline is so young, new recruits are only considered Fledglings for a year before rising to the next rung on the ladder.
Doves: This rank holds the same respect as that of Ancillae in the greater Kindred community. All members over one year old hold this rank until they gain a position of greater authority.
Hawks: The most powerful Dove in each city is given the title Hawk. He is the recognised leader (not ruler) of all Angels within his city.
Royal Hawks: These Angels are Hawks who also hold the position of Prince within a city. Royal Hawks hold the same power as Hawks within the clan.
Eagles: There are currently five Eagles. Each is the Leader and nominal Ruler of all Angels on a given continent. At present there are Eagles for Asia, Australia, North America, South America, and (inexplicably) Antarctica.
Phoenix: There is but one Phoenix: Luke, founder and supreme head of the Fallen Angels. He acts as Ruler, Pope, and Judge for all Angels, and can appoint individuals to any position in the clan Hierarchy.
Roc: The single Roc is appointed by Luke and serves as the Angels Justicar-without-office. When the Bloodline achieves full status within the Camarilla the Roc will serve amongst the other Justicars. The Roc is considered to be equivalent to an Eagle.
Falcons: This rank is equivalent to that of Archon. The Falcons serve as helpers to the Roc. Falcons are held to be equivalent to Hawks.
There are five different types of whip . The simplest has only one head, it is capable of causing severe damage to living individuals who have drank from a Vampire. The youngest members (Fledglings) of the Bloodline are given such whips.
The two headed whip which in addition to the powers of the previous whip can cause sever damage to werewolves. It is used by Doves.
The three headed whip is capable of severely injuring vampires as well as the previous groups. It is used by Hawks, Royal Hawks, and Falcons.
The four headed whip issued to Eagles and the Roc is capable of harming spirits and ghosts as well as the previous groups.
Only one five headed whip is in existence and is the property of the Roc. Its powers are unknown to all others although rumours suggest it may have power to destroy demons.
The whips act in a similar way to Sabbat bloodstones -- any of the bloodline's leaders can track any of the whips within their area of duty. This ability is used to track down stolen whips rather than to keep track of members of the bloodline (unnecessary because of the Sanguinus link explained below).
The Fallen Angels maintain a separate set of traditions to the Camarilla (although they do not advertise this fact). The Traditions take the form of edicts passed down from the Phoenix to the rest of the Clan. They are:
The Fallen angels hold diablerie as the greatest sin. They mercilessly hunt diablerists regardless of the local laws. No Angel would ever engage in this practice himself.
An edict to strengthen the rank system of the clan.
Angels may travel freely through each others territory but they usually maintain the formality of asking first.
It is important that these traditions are passed on due to the high growth rate of the clan.
The Angels choose only healthy males to become Kindred. At one stage they embraced a number of AIDS sufferers but they spread the disease when they feed and were still killed by the disease.
Angels are forbidden from drinking the blood of other kindred, regardless of clan.
Father's friends refers to the allies of the clan (described latter).
The experience in Oklahoma City has made the Fallen Angels somewhat wary however they have come to trust a few individual members of the Tremere line.
In order to calm the fears of some members of the Camarilla Luke promised to order the bloodline to obey the sects traditions.
Fallen Angels have recently discovered the existence of the Baali. They have determined to destroy these demon-spawned Kindred.
The weakness caries over into combat. Angels will be unwilling to attack women (including female Werewolves, Vampires, and Witches) however, they will engage such individuals in combat if absolutely necessary.
Following this incident, Luke and the two Monitors (described latter) set up the Virtual Buffer. This buffer re-routs the emotional energies of the Sanguinus Link through the Digital Web at two points, reducing the emotional impact of the link, and allowing Luke to function if such an event were to be repeated. It is also whispered that the buffer could provide some protection if Luke was to go mad.
(Sanguinus was first introduced in White Wolf's The Storytellers Handbook, and its lower levels may be found in that work).
(Serpentis was first introduced in White Wolf's The Players Guide, and its lower levels can be found in that work)
(Visceratika was first introduced in White Wolf's The Storyteller's Guide, its powers are fully described in that work)
One of the most puzzling facts about the Fallen Angels is the existence of the antitribu. This group has claimed membership in the Sabbat. It differs in two main ways from the Clan.
First, and most notably, the antitribu is composed entirely of women. The clan weakness seems to be reversed with respect to gender, the antitribu being unable to feed from men. Secondly, the antitribu are partially isolated from the Sanguinus link; they are still (supposedly) connected to Luke but not to the main clan. (An Angel does not feel an Antitribu's pain and vice versa).
The antitribu has its own set of goals. Rumours vary, but the most popular amongst the Clan is that the antitribu are merely Luke's agents within the Sabbat, there to choose who will be saved, to weed out the corrupted, and to collect blood from the Sabbat clans. It is uncertain if this is the case. There are far fewer antitribu than full Clan members. There are no recorded incidents of antitribu and Clan members fighting, although they rarely are seen to co-operate.
Antitribu otherwise possess the same disciplines and abilities as the main clan. They hold whips, and rank much as the clan, and the head of the antitribu is ranked amongst the Eagles.
The Antitribu have honoured the alliances of the clan and almost all the traditions (with the obvious exception that they embrace women not men). In addition they have forged an alliance with the Ahrimanes of the Sabbat, as both are all female groups, and the Ahrimanes do not practise diablerie (unlike most other Sabbat clans).
There are only a few Furies at present. They all have the powers of both Garou and Ghoul. All possess the bat wings of the Angels, a fact that has served to make them even more outcast from other Garou than their metis status would otherwise have caused. They do not operate amongst the other Garou, staying amidst the world of the Vampires. Most are found serving Angels of Royal Hawk rank and above.
The young age of the Fallen Angels has given them a great advantage over their older brethren when dealing with technology. This is never so obvious than when dealing with the Silicon Angels.
The Silicon Angels are a very small group (no more than a dozen) of Clan and antitribu members who permanently inhabit the Digital Web. They are lead by two monitors, ranked as Eagles, each of whom guards one of the nexus' (described latter). They monitor much of the so called "information super-highway". The Monitors are responsible for the creation of the Virtual Buffer between Luke and the rest of the Angels.
The Silicon Angels share the Clans disciplines of Sanguinus and Visceratika. They do not, however, possess Serpentis, instead possessing a new discipline -- Technica, that allows them extensive control over machinery.
(Technica, by Deirdre Brooks, was first introduced in White Wolf Magazine #36, its powers are described there)
The Shadow Angels share Sanguinus with their siblings, but possess Nihilistics and Obtenebration instead of Serpentis and Visceratika. Many still learn these disciplines (although they are not treated as clan disciplines for them).
(Nihilistics was first introduced in White Wolf's Dirty Secrets of the Black Hand, and its powers are described in that work)
(Obtenebration was first introduced in White Wolf's Player's Guide to the Sabbat, and its powers are described in that work)
The Nexus nicknamed Heaven is a place of light. Here data streams drift lazily through the air, humming rhythmically as they pass. Located in the centre of the nodes' floor is a tunnel; it shines with a slightly greyish light. This tunnel is a physical representation of the Sanguinus Link. It may be entered, and it is theoretically possible to enter the link and affect the minds of the Angels -- each of which appears at the end of one of the tunnels branches as a spectral representation of themselves. At one of the Nexus' far ends is a shimmering portal -- a gateway to the Umbra. M!i7cH7a#@el7 (Michael) of the Silicon Angels guards Heaven and the tunnel to the Sanguinus Link. He also monitors the comings and goings of Angels (and others) through the Umbral portal, although he very rarely opposes such travel. M!i7cH7a#@el7 acts as a buffer between Luke and the male members of the bloodline, filtering out unwanted, or excessively strong emotions, before they can harm the Phoenix.
The other Nexus, Hell, is much like its namesake. Lit by glowing, red-brown walls, smoke-blackened data streams writhe through space, screaming and moaning as they go. A portal, similar to that found in Heaven ruptures through the roof of this nexus-cavern. In the floor, not far from the Sanguinus Tunnel is a deep pit, swirling in utter blackness and chaos, this is a portal that leads straight into the Malkavian Madness Network. 6Lu!6^c6y* (Lucy) of the Silicon Angels guards Hell. Unlike Michael she does not allow anyone outside the clan to enter the Nexus, although she views this as a public service -- you can't have people stumbling into hell after all. 6Lu!6^c6y* also acts as a buffer, this time between female members of the clan and the Phoenix.
The Angels extensive reliance on Sanguinus and Vicissitude may be their downfall. Both disciplines are in reality supernatural diseases which eventually take over their hosts. No known Angels have so far succumbed to the diseases but it may only be a matter of time. At least three members have been driven insane by developing Vicissitude too quickly. These three were 'put down' for their own good, but the incident has caused great concern to the Phoenix. There appears to be no way to remove the diseases, so Luke and the Eagles have been working on ways to control there effects. It is rumoured that the Eagle of Antarctica is looking for a lost mystic artefact located somewhere under the ice. The Shadow Angels, Silicon Angels, and Sea Angels are all also supposed to be participating in this great search.
While the Angels look strong, such is not the full truth. At least one member of the line has succumbed to the disease and is now a puppet for dark forces. More worryingly, several Baali have managed to infiltrate the clan, some gaining significant positions of power, as yet they have not attempted to corrupt clan members but it is only a matter of time.
Luke is the angel, the father of them all. I used to think he was a likeable, if somewhat annoying, individual. Now I think of him as a likable, somewhat annoying, and very lucky individual who is in way over his head. I still see him on occasion, but each time he seems a little more distant. Still, he's managed to gain the power of an Antedeluvian in 10 years, and he has never commited diablerie... unlike some other nuvo-antedeluvians I won't mention.
I used to get suprised by his actions, but he has achieved the impossible so many times that nothing would shock me. I think the last time I was surprised by him was just before he left for Australia. He came over for a drink, and in mid conversation, a third eye opened in his forehead. Needless to say it has been pretty hard for him to top that (although I wouldn't put it past him).
When I first met him he was young and vibrant; he doesn't look much different, perhaps he's a bit better looking, but he just breathes age. Everything about him speaks of tiredness. I wouldn't be suprised if he slips into torpor within the next ten years.
I've only met Serrina once, she's the head of the antitribu, and quite frankly she scares the hell out of me. She is a member of the Sabbat, which is enough of a reason to avoid her, but she appears loyal to Luke so she shouldn't hurt you. Still there is no need to put the theory to the test. If you ever need help from the Sabbat, she's the one to go to; she has gotten into the sect's upper-echelons. Last I heard of her she was a bishop, or possibly arch-bishop in Mexico City, right at the black heart of things. I've heard a rumour that Serina has a sense of humour, but I don't give it much credit. To get her position in the Sabbat she brought the Regent the fresh heart of Billy Ray Cyprus, for real, she knows some wizards who turned the guy into a zombie and none of his fans have realized. She has been seen in Miami in the guise of the Madonna at some of the death cult parades. I'm glad she doesn't venture over the border much. Unless she's leading one of the Sabbat War Party's. I've Heard she can melt a neonate's organs just by pinning him with a death's head stare.
Report: 95-G-1254/95*25#1256+
Subject: Luna, member of Clan Gangrel
Current Location: Seattle, Washington State
Security Clearance: E/R/M/P - access strictly denied to all other members
Current Risk Status: Low
Text: We have become recently aware of the possible security risk possed by the Gangrel Luna. She has had extensive knowledge of the Clan since its founding. She has, however, shown a reasonable degree of loyalty to the cause. She currently resides in Seattle, serving as the Gangrel Primogen, having replaced her sire as previous Primogen on 14 October 1994. She has shown the Gangrel's typical low interest in obtaining power. Her connections to Kindred and Garou may prove useful at a future date.
Childe: Five known childe, four remain in the Gangrel Clan whilst one has joined the Ahrimane Bloodline in the Sabbat. No further information is available at present.
Known Contacts: Lydia (see 94-To-6589/94*48#5049+), Cyril (see 95-B-6589/95*11#6589-), several other minor kindred (see attachment). She has also had contacts with members of the Stargazer, Silent Strider, and Black Fury Garou tribes. Possible contact with Gurahl is unconfirmed.
Degree of Knowledge: She knows of the clan structures and major personalities, but is unaware of the Grand Goal.
Black Marks: She has had (involuntary) contact with Baali, and Black Spiral Dancers. One of her associates is also a known diablist (see 95-B-6589/95*11#6589-) scheduled for termination.
Termination: No.
Continued Monitoring: Yes. Luna may be worthy to represent her Clan in the New Order.
Angharad is an enigma, she's got an Australian twang, soft though from Melbourne or something. She does tattoos on the eastside, the heart of Fallen Angel territory. The ward glyphs and runes on the biceps all over town are her work; she's legendary round here for licking the blood away.
There are two theories. A) that she's a Sabbat spy, or B) that the rumours are true, the antitribu in Mexico are seekings out the diabolists and Angharad got caught in less than demon behaviour and was smuggled out before they killed her. No point in asking her though, she just smiles over her shoulder and flashes a pearly fang. I don't even know where her haven is. Like I said, Enigma.
Character Type: Standard Vampire
Nature: Conformist
Demeanor: Bon-Vivant
Clan: Fallen Angel
Generation: 12th
Apparent Age: 20
Physical: Str 2, Dex 2, Sta 2
Social: Cha 3, Man 2, App 5
Mental: Per 3, Int 3, Wit 4
Talents: Acting 2, Brawl 1, Dodge 1, Empathy 1
Skills: Drive 2, Etiquette 2, Melee 3, Stealth 3, Survival 3
Knowledge: Computer 1, Occult 3, Movie Lore 5
Disciplines: Sanguinus 1, Serpentis 2, Visceratika 1
Backgrounds: Resources 1, Herd 1, Generation 1, Clan Status 2 (Dove)
Virtues: Conscience 4, Self-Control 3, Courage 3
Humanity: 7
Merits: True Faith, True Love
Willpower: 3
Faith: 1
Character Type: Sabbat Vampire
Nature: Caregiver
Demeanor: Judge
Clan: Fallen Angel antitribu
Generation: 9th
Apparent Age: 24
Physical: Str 4, Dex 3, Sta 3
Social: Cha 2, Man 3, App 5
Mental: Per 3, Int 2, Wit 3
Talents: Alertness 5, Brawl 1, Dodge 5, Leadership 2
Skills: Drive 1, Melee 5, Firearms 3
Knowledges: Investigation 1, Law 1, Linguistics 1 (Spanish), Occult 2
Disciplines: Sanguinus 2, Serpentis 2, Visceratika 2, Celerity 1
Backgrounds: Generation 4, Clan Status 3 (Hawk)
Virtues: Callousness 2, Instincts 3, Morale 3
Path: Self Focus 5
Flaws: Hunted, Severe Phobia (Arachnids)
Willpower: 3
Character Type: Elder Vampire
Nature: Curmudgeon
Demeanor: Loner
Clan: Shadow Angel
Generation: 7th
Apparent Age: Indeterminate
Physical: Str 3, Dex 3, Sta 4
Social: Cha 3, Man 4, App 6
Mental: Per 4, Int 5, Wit 4
Talents: Athletics 3, Dodge 5
Skills: Animal Ken 3, Drive 1, Melee 3, Stealth 3, Survival 3
Knowledges: Linguistics 3 (Spanish, Latin, Sioux), Occult 5, Thanatology 5, Underworld Lore 4, Wraith Lore 3
Disciplines: Nihilistics 2, Obtenebration 3, Sanguinus 2, Thaumaturgy 4, Visceratika 2
Backgrounds: Generation 3, Clan Status 3 (Hawk), Resources 4, Contacts 2, Allies 1, Herd 1
Virtues: Conscience 2, Self-Control 4, Courage 4
Humanity: 6
Flaws: Aura of Corruption
Willpower: 4
Character Type: Sabbat Vampire
Nature: Deviant
Demeanor: Deviant
Clan: Fallen Angel antitribu
Generation: 13th
Apparent Age: 24
Physical: Str 4, Dex 3, Sta 3
Social: Cha 2, Man 5, App 5
Mental: Per 2, Int 3, Wit 1
Talents: Brawl 5, Dodge 5, Interigation 3
Skills: Drive 1, Melee 5, Stealth 3
Knowledges: Occult 5
Disciplines: Dementation 2, Sanguinus 1, Serpentis 2, Visceratika 1, Vicissitude 1
Backgrounds: Sabbat Status 1
Virtues: Callousness 3, Instincts 2, Morale 3
Path: Scorched Heart 5
Flaws: Dark Fate, Pack Rival, Nightmares
Willpower: 3
Character Type: Standard Vampire
Nature: Visionary
Demeanor: Deviant
Clan: Fallen Angel
Generation: 12th
Apparent Age: 21
Physical: Str 2, Dex 4, Sta 4
Social: Cha 5, Man 2, App 5
Mental: Per 2, Int 2, Wit 2
Talents: Athletics 3, Dodge 2
Skills: Animal Ken 1, Drive 1, Etiquette 2, Melee 5, Music 3, Survival 1
Knowledges: aerodynamics 1, City Secrets 2, Computer 2, Law 1, Medicine 1, Occult 2
Disciplines: Sanguinus 1, Serpentis 1, Visceratika 3
Backgrounds: Clan Status 2 (Dove), Generation 1, Resources 2
Virtues: Conscience 2, Self-Control 3, Courage 5
Humanity: 5
Merits/Flaws: Sanctity, Illiterate
Willpower: 5
Character Type: Standard Vampire
Nature: Autist
Demeanor: Deviant
Clan: Fallen Angel
Generation: 13th
Apparent Age: mid 20's
Physical: Str 2, Dex 2, Sta 2
Social: Cha 3, Man 5, App 5
Mental: Per 2, Int 3, Wit 3
Talents: Acting 5, Brawl 1, Dodge 2, Leadership 5
Skills: Melee 3, Survival 2
Knowledges: Law 5, Linguistics 1 (Spanish), Medicine 3
Disciplines: Sanguinus 1, Serpentis 1, Visceratika 1, Vicissitude 4
Backgrounds: Clan Status 3 (Hawk)
Virtues: Conscience 3, Self-Control 4, Courage 3
Humanity: 7
Flaws: Addiction, Noteriety
Willpower: 3
Character Type: Standard Vampire
Nature: Judge
Demeanor: Deviant
Clan: Fallen Angel
Generation: 13th
Apparent Age: 19
Physical: Str 2, Dex 2, Sta 4
Social: Cha 2, Man 2, App 5
Mental: Per 4, Int 3, Wit 3
Talents: Acting 1, Alertness 1, Dodge 3
Skills: Animal Ken 2, Ettiquette 1, Melee 3, Music 2, Repair 3, Security 2
Knowledges: Computer 4, Finance 1, Occult 3, Science 1
Disciplines: Sanguinus 1, Serpentis 2, Visceratika 2
Backgrounds: Clan Status 3 (Hawk), Resources 3
Virtues: Conscience 3, Self-Control 2, Courage 5
Humanity: 5
Willpower: 5
Character Type: Standard Vampire
Nature: Gallant
Demeanor: Curmudgeon
Clan: Fallen Angel
Generation: 9th
Apparent Age: 17
Physical: Str 2, Dex 2, Sta 2
Social: Cha 2, Man 4, App 5
Mental: Per 4, Int 2, Wit 2
Talents: Acting 4, Empathy 3, Poetry 4, Streetwise 1, Subterfuge 1
Skills: Etiquette 5, Melee 1, Stealth 3
Knowledges: Linguistics 3 (French, Latin, Japanese) Occult 2
Disciplines: Sanguinus 1, Serpentis 1, Visceratika 1, Vicissitude 1
Backgrounds: Clan Status 1 (Fledgling), Generation 4
Virtues: Conscience 4, Self-Control 4, Courage 2
Humanity: 8
Merits/Flaws: Blase, Charmed Existence, Eye for Beauty, Sire's Resentment
Willpower: 2
Character Type: Standard Vampire
Nature: Autocrat
Demeanor: Bon-Vivant
Clan: Fallen Angel
Generation: 8th
Apparent Age: 30
Physical: Str 2, Dex 2, Sta 2
Social: Cha 5, Man 1, App 5
Mental: Per 3, Int 4, Wit 3
Talents: Acting 1, Poetry 1, Acting 1, Intimidation 1, Subterfuge 2
Skills: Drive 3, Ettiquette 3, Melee 2, Security 1
Knowledges: Bureaucracy 5, Law 2, Linguistics 1 (french), Science 1, Occult 5
Disciplines: Presence 3, Sanguinus 1, Serpentis 1, Visceratika 1
Backgrounds: Generation 5, Resources 4
Virtues: Conscience 3, Self-Control 4, Courage 3
Humanity: 7
Flaws: Artistically Inept, Poor Taste
Willpower: 3
Character Type: Elder Vampire
Nature: Care-Giver
Demeanor: Guardian
Clan: Fallen Angel
Generation: 5th
Apparent Age: 22
Physical: Str 4, Dex 5, Sta 4
Social: Cha 5, Man 4, App 8
Mental: Per 3, Int 2, Wit 3
Talents: Alertness 8, Brawl 4, Dodge 8
Skills: Drive 2, Melee 8, Survival 2
Knowledges: Clan Lore 6, Occult 2
Disciplines: Sanguinus 7, Serpentis 1, Visceratika 6, Vicissitude 6
Backgrounds: Experience (as Age) 5, Generation 5, Resources 5, Mentor 5
Virtues: Conscience 3, Self-Control 4, Courage 3
Humanity: 6
Willpower: 3
Adrael: An Angel of Death
Af: An Angel of Destruction
Amitiel: The Angel of Truth (destroyed by God)
Anael: A Fallen Archangel
Azazel: A Fallen Archangel
Azrael: An Angel of Death
Azriel: An Angel of Destruction
Babiel: A Virtue
Baradiel: A Throne
Carmael: A Power
Cherubiel: A Cherub
Chutriel: Ruler of Pain and Remorse
Dumah: The Angel of Silence, deathly stillness and vindication.
Gabriel: An Archangel (of Vengeance), a Principality, a Virtue, a Cherub, an Angel of Truth
Haniel: A Virtue
Hashmal: A Dominion
Japhkiel: A Throne
Jehoel: Member of the Seraphim
Kemuel: Member of the Seraphim, an Angel of Destruction
Kushiel: Angel of Rigidity
Lahatiel: Watcher of the Gates of Hell
Metatron: Member of the Seraphim
Michael: Member of the Seraphim, also an Archangel (of mercy and repentance), a Principality, a Virtue, an Angel of Truth
Muriel: A Dominion
Nathanael: Member of the Seraphim
Orifie: A Throne
Orifiel: An Angel of Chaos
Ophaniel: A Cherub
Pasiel: Ruler of Magic and Transformation
Peliel: A Virtue
Raphael: An Archangel, a Principality, a Power, a cherub, the Guardian of the Tree of Life
Raguel: An Archangel, a Principality
Raziel: A Throne
Remiel: An Archangel, a Principality
Samael: Angel of death and demons
Sariel: A Fallen Archangel
Semyaz: A Fallen Angel
Seraphiel: Member of the Seraphim
Shaftiel: Ruler of Shadows
Simkiel: An Angel of Destruction
Tarhishiel: A Virtue
Turel: A Fallen Angel
Uriel: Member of the Seraphim, also an Archangel, a Principality, an Angel of Destruction
Uzziel: A Virtue
Verchiel: A Power
Zacharael: An Archangel, Guardian of Order
Zacharel: A Dominion
Zadkiel: A Dominion
Zaphkiel: A Throne
Zophiel: A Cherub
The Seraphim are attributed as Spirits of Love, the Archangels as Spirits of Fire, the Principalities as Spirits of Personality and Time, the Powers as Spirits of Form and Space, the Virtues as Spirits of Movement and Choice, the Dominions as Spirits of Wisdom and Intuition, the Thrones as Spirits of Will and Justice, the Cherubs as Spirits of Harmony and the Air.