Felis (version two)

By Nadine Edwards, for the Bastra bloodline.

This Discipline is derived from ancient worship of the Egyptian cat god, Bast. Most powers revolved around the reverence and propensity that Egyptians held for their cats. Bast or Hathor, as she was also known as, was Ra's daughter. She was the most gracious and joyful of all the gods but she took on the role of the Eye of the Sun she could also be the fiercest and the cruellest. She was the protector of the gods but when she was angry even the gods feared her. For the Eye of the Sun held the power of life and death over all beings. The purpose of the Eye of the Sun is to be Ra's messenger who delivers the judgement of Ra.

* Eye of the Sun: The cold golden stare of a cat's vertical slit eyes can transfix its prey with fear. So will this discipline enable you to transfix mortals until the gaze is broken.

SYSTEM : No roll is required for the use of this power but it can be avoided if the mortal takes care not to look into your eyes. Vampires and other supernatural creatures (Lupines, mages etc ) can also be affected by this power, but you must succeed in a Willpower Roll (Difficulty 9) in order to affect them.

* Eye of Hathor: Your eyes take on the cold golden aspect of a cat's vertical slit eyes which empowers you to see in the darkness as cats do. Complete darkness will defeat this power but darkness up to six times as dark as your normal vision can see in will be visible.

SYSTEM : No roll is required for the use of this power.

The difficulty with this power is that you eyes have the cats look and if you look into a bright light then your eyes will be highlighted just as a cat's are in the light of car lights. This in itself is not harmful but it may mark you out as different.

** Felis Talent: This power enables you to achieve higher success at Athletic or Dodge tests. Cat s are well known for their climbing, balancing, jumping and dodging talents.

SYSTEM : No Roll but One Blood is required.

By expending One Blood point to activate this power for the period of one scene. Every time an Athletic or Dodge roll is invoked, the number of successes achieved is doubled. This does not double the number of botch dice.

*** Lazy Traveler: This ability enables you to separate your awareness from your body and temporarily transplant to over the mind of a small creature. The creature must be within your line of sight and not of high intelligence. The usual receptacle for this technique is a cat or raven. Having transferred your awareness successfully you are free to use the receptacle body as you please. Roam where you so wish.

The transference takes a full turn. There is no need to understand how the body works as the underlying mind still controls it but it has lost its free will. So you are free to enjoy the journey without having to understand or control the underlying mechanisms. Mind you, I would be careful where I would leave your real body.

SYSTEM : Manipulation + Animal Ken Difficulty 5

A normal failure indicates that the transference was unsuccessful. The number of Botch dice indicates the number of 15 minutes you suffer pain. Increase the difficulty of all activities by one for this time.

**** Felis Form: You may transform into a cat (in anyone of its may aspects - domestic, wild, large or small) Example : Ocelot, Lion, house cat, etc.

SYSTEM : No Roll

No roll is required but the transformation requires the expenditure of one Blood Point. It takes three turns to complete the transformation.

***** Felis Fall: When invoked this discipline enables you to fall (whether accidental or intentional ) from great heights without harm. Just as a cat can turn and land lightly from a fall on its feet so to will you.

SYSTEM : One Willpower point for an automatic success OR Dexterity + Athletics Difficulty 7

A normal failure means the result is the same as if you hadn't used the discipline. A Botch results in an extra wound level damage is received from the fall.