By Jacob Williamson (theslin@mail.utexas.edu) for the Ban Saide
System: The Garou must trace a circle on the earth and spend two points of Gnosis (no roll is necessary). Any creature crossing the enchanted ground must immediately make a Willpower roll (difficulty 8). If she fails she is captured in the circle and immediately loses a point of temporary Willpower. It is possible to escape by collecting 6 successes in an extended Willpower contest (difficulty 7), but each turn spent in the circle drains another point of temporary Willpower. At 0 Willpower the victim falls asleep until the circle is broken with Cold Iron, its duration expires or someone drags her out of the ring. It is difficult to drag an ally from the circle without entering it as well. A Perception + Occult (or Fairy Lore) roll (difficulty 7) is necessary to locate the edges of a new circle. The circle remains enchanted until either sunrise or sunset, though it may last indefinitely if two points of permanent Gnosis are spent when the circle is made. Strange plant life tends to sprout around old fairy rings. Observant characters might avoid the circle altogether.