Filch

By Paul Niziol

Level 4 Arcanos

In many ways similar to the Jump power, Filching allows the Wraith to bend the Tempest in order to move objects. By manipulating the Tempest around an object that can be held in the hand, the object can be brought from where it lies to the hand of the Harbinger using this ability.

System: The player must roll Perception + Argos (difficulty 8). The target object must be within view, and must be able to be moved in a normal fashion... i.e. It cannot be part of a larger object. The size of the object determines the number of successes needed to Filch it.

1 success palm sized (metal miniature, cassette tape, a bullet)
2 successes small box, handgun, clock radio
3 successes brief case, large book
4 successes two handed catch (small TV, large box)
5 successes steamer trunk

Note that this power only works on objects that the Wraith can affect. If the object is in the living world, she must Embody or Inhabit. Even then, there is a high likelihood that the object will be dropped after it has been filched. Also note that the object moved must be within the strength limits of the character. A 98 pound weakling could not move the above mentioned trunk.