Flesh Craft
By Kevin F. Medeiros (vicelord@edison.ebicom.net)
* Tinting
This allows the vampire to make minor alterations to her body. The vampire may make only minor alterations to her body, such as changing eye color, changing hair color, changing skin color, adding or subtracting 6 inches to height, and adding or subtracting 25 pounds to body weight. The alterations made through the use of the Discipline are permanent, unless this Discipline is used to restore the features to normal.System: The vampire must spend 1 blood point for each change made. Then she makes an Intelligence + Body Alteration roll (difficulty 6). The number of successes determines the results of the alteration.
Successes | Effects
|
1 | Numerous minor flaws
|
2 | Several minor flaws
|
3 | One minor flaw
|
4 | Perfection
|
** Makeover
This allows the vampire to make minor alterations to her body. The vampire may make only minor alterations to her body, such as hair length and facial features (i.e. chin, nose, cheek bones, eye ridge, ear size/shape, etc). The alterations made through the use of the Discipline are permanent, unless this Discipline is used to restore the features to normal.System: The vampire must spend 1 blood point for each change made. Then she makes an Intelligence + Body Alteration roll (difficulty 6). The number of successes determines the results of the alteration.
*** Vanity
This allows the vampire to make moderate alterations to her body. The vampire may make only moderate alterations to her body, such as removing blemishes (i.e. freckles, moles, birth marks, etc.), adding or subtracting 1 point of Appearance adding or subtracting 12 inches to height, and adding or subtracting 50 pounds to body weight. The alterations made through the use of the Discipline are permanent, unless this Discipline is used to restore the features to normal.System: The vampire must spend 1 blood point for each change made. Then she makes an Intelligence + Body Alteration roll (difficulty 5). The number of successes determines the results of the alteration.
**** Form of the Ancestors
The vampire may transform into the bestial forms of man's closest ancestors (i.e. Apes, Gorillas, etc.) Strength and Stamina are increased by 1 point each while in these forms.System: No roll is requires, but the transformation requires the expenditure of 1 blood point. It takes three turns to complete the transformation (as normal, the vampire may choose to spend 3 blood points in one turn for an immediate change.)
***** Vainglory
This allows the vampire to make major alterations to her body. The vampire may make major alterations to her body, such as adding or subtracting 2 points to Appearance, adding or subtracting 50% of their height, and adding or subtracting 100 pounds to body weight. The alterations made through the use of the Discipline are permanent, unless this Discipline is used to restore the features to normal.System: The vampire must spend 1 blood point for each change made. Then she makes an Intelligence + Body Alteration roll (difficulty 6). The number of successes determines the results of the alteration.
****** A Matter of Class
The vampire may transform into the bestial form of any mammal (i.e. dogs, cats, seals, whales, etc.) While in the altered form, you gain all of the abilities of a creature of the appropriate type (i.e. whales can swim, wolves have superior senses, bats can fly, etc.)System: No roll is requires, but the transformation requires the expenditure of 1 blood point. It takes three turns to complete the transformation (as normal, the vampire may choose to spend 3 blood points in one turn for an immediate change.)
******* Draconia
The vampire may transform into the bestial forms of reptiles (i.e. snakes, alligators, turtles, etc.)System: No roll is requires, but the transformation requires the expenditure of 1 blood point. It takes three turns to complete the transformation (as normal, the vampire may choose to spend 3 blood points in one turn for an immediate change.)
******** Avianus
The vampire may transform into the bestial forms of birds (i.e. eagles, falcons, pigeons, etc.)System: No roll is requires, but the transformation requires the expenditure of 1 blood point. It takes three turns to complete the transformation (as normal, the vampire may choose to spend 3 blood points in one turn for an immediate change.)
********* Mantle of Bestial Majesty
The vampire may transform into half man-half beast forms (i.e. Crinos, Manabozho, Archid, Lilian, etc.) Strength, Dexterity and Stamina are increased by 3 points each while in these forms.System: No roll is requires, but the transformation requires the expenditure of 1 blood point. It takes three turns to complete the transformation (as normal, the vampire may choose to spend 3 blood points in one turn for an immediate change.)
********** Changeling
The vampire may transform into any form he can think of, even creatures of fantasy (i.e. Griffins, Unicorns, Chimera, etc.) Strength, Dexterity and Stamina are increased by 4 points each while in these forms. While in the altered form, you gain the abilities of the creature you resemble (i.e. dragons with fire breath, etc.) [Who knows, maybe the Zmei are nothing more than Elder Kindred with Level 10 Flesh Craft.]System: No roll is requires, but the transformation requires the expenditure of 1 blood point. It takes three turns to complete the transformation (as normal, the vampire may choose to spend 3 blood points in one turn for an immediate change.)