By Caleb00420 (Caleb00420@aol.com)
The first time a person uses Fury, he must first roll Willpower, diff. 10 to see if he becomes addicted. Even one success will prevent addiction, but each success removes one die the next time he rolls to resist.
The user must then roll Stamina (Difficulty is the Gnosis rating of the dose). With even one success, the user experiences an extreme rush and dulling of senses (-2 frenzy diff, no dice penalties for health levels). Falure means the user falls unconcious, while a botch is an "Hot Load" (take Gnosis rating of dose in aggravated damage). The high lasts for (10 - Stamina) x 10 minutes.
The most frightening part of Fury is the side effects. Each time fury is taken, the user gains (dose's Gnosis) Power Points, used for purchasing Fomori Powers (as in Freak Legions). The user also gains an equal number of Taint Points, which must be used at the same time as the Power Points. The user now Wyrm Tainted.
Fury works on Mortals, Vampires, Mages, Shapeshifters, and the Fae, but cannot stand up to Resist Toxin or other similar powers, spells, or Rites.
A dose of Fury costs $10 multiplied by its Gnosis rating.