Fu'Shin
By Tyree Quincan Kimber (caius@ksu.ksu.edu) for the Shura bloodline.
* Whispering with the Winds
At this level the Clan Weakness begins to take effect. When the Kindred is not Obfuscated he will seem to occasionally "flicker" and, as he grows older, occasionally seem to vanish altogether momentarilly. The Shura does hold a degree of control over this power, however and it can save his life.System: The Kindred becomes translucent and invulnerable to non-Aggravated forms of damage for a number of rounds equal to Willpower spent. Weapons and bullets will appear to pass through him, but silver weapons will cause non-Aggravated damage. While in this form he can also pass through solid objects provided they are less than four feet thick.
** Calling The Bird Of Darkness
As long as he is under the open night sky the Shura may levitate by rolling Willpower at Difficulty 7. Once airborne, he may then attempt manipulate wind currents and glide on them by rolling Wits+Subterfuge (in order to sense the nature of the evening's winds) The Storyteller may vary the Difficulty depending on weather conditions and the complexity of feets attempted.
*** Tengu's Spell
At this level the Shura's degree of wind mastery has grown so great that he may focus it as a weapon. The Shura love to use this power to harry victims from the air.System: The Shura must have previously activated level 2 Fu' Shin in order to use either power.
The wind wall requires visual contact with the target(s), and the expenditure of a Willpower point. A 60mph gale launches from the palms of the vampire's hands tearing away anything not bolted down. Anyone caught in the path of the wind cannot move must make a Strength roll at Dif. 8 to avoid being swept away. This power lasts one round, but additional Willpower may be spent in order to keep in going.
**** Fu'Shin's Fist
This lethal power creates a vortex in the palm of the Kindred's hand which creates a tightly concentrated ball of pressurized air which may in turn be hurled as a weapon. The air is concentrated enough that it can easily crush bone or knock down a steel door.System: The Shura expends a Blood Point and the vortex begins to form which may then be thrown at a target using a standard Dex+Melee roll. The air ball explodes upon contact, releasing all its pressure into the target. Targets hit take five levels of non-aggravated damage and are knocked back fifteen feet. They may take no further action that round.
***** Divine Wrath of Susanoo
The Shura may throw lightning bolts. Unfortunately, his instability has grown so great that his body's electrical charge is greatly unbalanced.System: Expending a Blood Point and rolling a standard Dex+Firearms shoots a lightning bolt from the Kindred's hand which causes six levels of Aggravated damage. However, whenever a Shura finishes using this power he becomes ionized for the next d10 hours and will take one level non-aggravated damage each time he steps in or otherwise comes in contact with water. If it's a stormy night, he may also stand a greater chance of being struck by lightning...
****** Calling of the Storm
Just what it sounds like. The Shuras may affect atmospheric conditions and create storms. The Shuras love to use this power to create electrical storms as they wheel and dive through the air terrorizing their victims.System: The manipulation of nature is a psychic effort which involves total concentration. Once per hour the Shura may attempt to alter the weather by rolling Willpower; the difficulty depends on the effect desired. The successes needed may be accumulated over a period of several hours.
Description | Difficulty | Successes required
|
Light storm | 7 | 3
|
Severe thunderstorm | 8 | 4
|
Electrical storm | 9 | 5
|
Tornado | 10 | 6
|
Each additional Shura employing the power at the time decreases the Difficulty by one. A botch indicates that the weather actually improves.
******* Katana of the Winds
An improvement of Fu'Shin's fist and similar to the Sabbat's Windsaber ritual, this deadly power actually enables Fu'Shin to punch holes in their opponents with concentrated air. System: The Shura must expend two Blood and meditate for one round. Once this is completed, he may direct air at melee targets in such a fashion that it actually cuts through them. The wind katana inflicts Aggravated damage equal to that of a saber and lasts the duration of a scene.
******* Armor of Raiden
At this level Shuras can actually weave a cocoon of air around them to help protect them from damage. It lasts indefinitely and, being light-impregnable can be used for rest in emergencies. System: By rolling Willpower at Dif. 7 the Kindred will be surrounded by a thick fog which does not dissipate. Nothing passes through this barrier and while the Shura cannot physically attack through it, he may move about normally and sees everything happening around him. A Shura may activate this power during melee or any other time when in close physical proximity to someone and entrap them in the mist with him.Sunlight does not harm the Armor of Raiden or its occupant, but fire will damage it. The mist is considered to have ten damage levels and a Fortitude rating of 5. The mist evaporates whenever it is destroyed or the Shura wishes it.