By Kirk Brobson (gamers@erols.com) for the Red Paw tribe/camp
System: This rite is taxing on user and target alike. First the user make a stamina roll difficulty 8. Failure means she loses a permanent stamina point if zero she dies. Then she must roll manipulation + rituals. The target difficulty is set by the strength of the Wyrm taint, the stronger the easier. Then she must roll Gnosis (diff 7) and add the two amounts of successes. This number must be higher than the target's willpower or the gift has failed and can never be use on that target again. Once this has worked the target must roll his humanity. Difficulty is set by GM; the lower the humanity the higher the difficulty since evil is attracted to Wyrm. If you make the roll you lose the wyrm taint and assume your natural form. (A vampire may still die if he is over 100 year old). If you fail you have embraced the wyrm and you turn to rotting dust.