By Kirk Brobson (gamers@erols.com) for the Red Paw tribe/camp
System: This power cost 1 gnosis to turn on and will last a scene. To resist its effect the wyrm must make Humanity or similar roll versus the Gnosis roll of the Red Paw. This must be a conscious effect on the part of the wyrm tainted thing. If the wyrm has no humanity it cannot resist this gift.