By Darrell Walker (walkerh@coral.indstate.edu)
I've noticed a lot of "let's make Faeries tough" Art-making out there. I have tried very hard to balance this, and strongly believe it is something that should be.
Thanks must go out to Robert Jordan and his Wheel of Time as well as West End Games and there Star Wars RPG. Those of you familiar with either will find some of their ideas within.
[A six-inch tall image of Aerinn appears before you]
Most of you probably know me by now; my name is Aerinn Moonwater, though I've had many names. The story behind the rediscovery of this Art is an interesting one. One day my good friend Etienne and I were practicing the blades when something not unlike an Epiphany struck me. Suddenly many memories, long forgotten, flooded into me as the Mists parted briefly. I was left with the memory of this long-forgotten Art. Luckily, I was in an extremely safe place at the time, and Etienne was very supportive. The following history has been pieced together by the two of us after much self-discovery and dream-voyaging (what mortals now vulgarly know as hypnosis -- but that is a topic for another day), and is as accurate as can be expected given the fickelness of Glamour and our own crippling of memory by the Mists.
I will use the masculine pronouns for simplicity's sake throughout this missive, but I wish to point out that the following techniques are as easily utilized by women as men. In fact, some of the most formidable Blademasters I have ever known were women.
The Game of Swords dates back to sometime well before the Shattering. Many believe there were warriors before there were wars, and in the same vein, there were Blademasters long before the first Faerie raised arms against another. In fact, the Art was originally developed for court displays and entertainment. It was a game, and it was many of the Fair Folks' favorite. But that was in times of peace. When the Fae began to war amongst themselves, the martial applications of this Art were quickly realized and implemented. It was a sign of the growing Banality in ourselves that we would ever dare to use such a gift of the Dreaming on each other.
This Art was originally developed by Faeries, and I myself utilized long before I became a Changeling. In those days the elements themselves responded to the Glamour inherent in a conflict between two Blademasters, and earthquakes and lightning bolts out of clear skies were common occurrences at such duels. But alas, Banality has taken much from us, and all that is left is the rudiments of the Art. It could be that Faeries in Arcadia still practice it, but my memories of our common homeland are forever taken from me, and Etienne assures me that he never saw such a thing.
As far as we can tell, the Art virtually became nonexistent after the Shattering. Changelings were too concerned with survival against the raging tide of Banality to learn such a time-consuming and specialized Art. Etienne and I both believe that the Art may have surfaced during the Renaissance in Arcadia, but we have no proof of this. This, then is what is left to us.
Though traditionally a Sidhe Art, the Game of Swords can be learned by any willing Fae who has a blade and a teacher. And I myself will teach Commoners if they cannot find another. The Art is traditionally used with Chimerical weapons, though it is possible to use it with more mundane blades. [When used with a blade of non-Chimerical nature, all rolls regarding this Art are at +1 difficulty.] This Art will not function with an iron weapon, and I pity the vengeance the Dreaming enacts on any foolish enough to try it (consider yourself warned, Eric Mikelson). [All these Cantrips last for one Scene unless otherwise noted. Also, though traditionally used agains an opponent using a melee weapon, it can be used against others with a +3 difficulty.]
Also, unlike other Arts, this is a martial Art. The Changeling must be skilled in his weapon to gain any benefits from the Cantrips. [You must have an equal level of melee or higher than The Game of Swords.]
Bunks for these Cantrips usually consist of flashy, showy maneuvers that serve no real purpose in battle but are usually quite impressive. For examples watch any Hollywood production involving swordplay; no offense friend Bilby.
It is at this point that I must caution you, before you read any farther. This Art was initially a game, and later used to further the cause of the Dreaming. If it is ever used against the Dreaming, I am sure there would be dire consequences against the offender by the Dreaming itself. This Art uses Glamour to directly enhance one's combat skills. If the Dreaming does not approve of the way it is used, the consequences will be swift and severe, enacted by the Dreaming itself. If you still want to learn, Eric, I will teach you. For though your path is along a different road than the rest of us walk, I believe your heart to be true. But if I am to teach you, you must swear an Oath to me and to the Dreaming that you will never use it in opposition of the Dream. Enough said -- on to the Art.
Realms:
One success: | No bonus. |
Two successes: | -1 Difficulty |
Three successes: | -2 Difficulty |
Four successes: | -3 Difficulty |
Five successes: | -5 Difficulty |
Realms:
One success: | Opponent at +1 Difficulty / +1 to Defense and Soak pool |
Two successes | Opponent at +2 Difficulty / +2 to Def. and Soak pool. |
Three successes | Opponent at +3 Difficulty / +3 to Def. and Soak pool. |
Four successes | Opponent at +4 Difficulty / +4 to Def. and Soak pool. |
Five successes | Opponent at +4 Difficulty / +5 to Def. and Soak pool. |
Realms:
One success | +1 success to attack roll. |
Two successes | +2 successes to attack roll. |
Three successes | +3 successes to attack roll. |
Four successes | +4 successes to attack roll. |
Five successes | +5 successes to attack roll. |
Realms:
One success: | Lasts 1 turn. |
Two successes: | Lasts 3 turns. |
Three successes: | Lasts 5 turns. |
Four successes: | Lasts 7 turns. |
Five successes: | Lasts 1 scene. |
If the Blademaster is losing the battle, but has performed the other needed Cantrips of this Art successfully, and is Wounded or worse, he may attempt to Turn the Tide. The Blademaster is obviously fighting a superior foe, and if he is worthy (Storyteller's discretion), the Dreaming will come to his aid.
This Cantrip cannot be used while benefiting from Brothers of the Blade; it is used when a lone warrior is facing unbeatable odds (this is not to say that the Blademaster must actually be alone).
Realms:
One success: | -1 Diff. to attack / +1 level damage if hit. |
Two successes: | -2 Diff. to attack / +2 levels damage if hit. |
Three successes: | -3 Diff. to attack / +3 levels damage if hit. |
Four successes: | -4 Diff. to attack / +4 levels damage if hit. |
Five successes: | -5 Diff. to attack / +5 levels damage if hit. |
The Difficulty to soak this attack is +3 to a maximum of 10.
This is always a magnificient move to witness as Glamour wraps around the Blademaster and his weapon, and the Dreaming guides his failing strength into one last monumental strike. Not only will this be tremendously damaging to the Blademaster's immediate foe(s), but even the most disciplined of troops will flee such a display of power and favour of the Dreaming.
If the Blademaster fails to hit with this attack, the Dreaming is utterly disgusted with him. He loses two permanent Glamour and all his temporary Glamour points, and the Dreaming leaves him to his fate.
Lastly, I would like to give tribute, though it may seem strange to you. I would like to honor Whitegold, my companion in the Dreaming, and also Soulguider, who once again has led me to what was lost. No, the blade is not sentient, though it seems so sometimes, but it does have the ability to clear the Mists when it is important.
And lastly, I would like to remember Rashelle, my one true love perhaps. It was to defend ones fair as she is that this Art was first turned to its more grisly of purposes. To this day, I have not failed her, and I pray that I never do. A Faerie praying! you say. Yes, I do pray. She is mortal, as I once was (I can imagine the surprise on your face, Elisabeth!), perhaps one day, when the great gates of Arcadia open once more, she will be brought to the Dreaming, as has always been my dream.
Listen to me, I am rambling again, as is my tendency. Rashelle says she likes it when I ramble...likes the sound of my voice, but you probably do not, and your time is precious.
Good sleep and fortune to you.
Yours in the Dreaming,
Sir Aerinn Moonwater of House Fiona, Favored of the Dreaming
Knight of the Silver Branches
Knight of the Krystal Loch
Defender of the Dreaming
Just your average, every-day freak,
Darrell Walker
walkerh@coral.indstate.edu