GARGOYLE

By Alexander Shearer (alex@apogee.nosc.mil)

Attributes: Strength 8, Dexterity 3, Stamina 7, Perception 4, Intelligence 1, Wits 3, Appearance 0-1

Abilities: Alertness 4, Athletics 3, Awareness 2, Brawl 4, Stealth 2

Willpower: 7-10

Arete: 0

Quintessence: 3 innate (may be harvested as Tass)

Paradox: Depends on Dormancy state, see below.

Health Levels: OK, OK, OK, OK, -1, -1, -1, -1, -2, -2, -3, -3, -4, -5, Incapacitated

Attacks: Wing buffet (Str dmg), Claw (Str+2), Ram (Str+1), Gore (Str+1 to Str+3, depending on horns).

Innate Countermagick: The gargoyle may have 1-3 dice of innate countermagick, usually more if older.

Notes: Inadvertently created by the creative drive of the sculptor who made them, Gargoyles are living statues, with bodies of animate rock. Gargoyles tend to stay dormant for decades on end. They become active every so often for reasons only speculated at - perhaps it is due to a threat to their "home" building, or maybe just a strange call to the species. The Paradox of the Gargoyle varies with its activity level. For every month of activity, a gargoyle gains a point, as well as a point gained every time a significant group of people sees it in action. These points drain away once the Gargoyle goes back to where it is supposed to be.

Yes, this is in Mage terms, even though it was a Werewolf-l post that prompted it. I thought Mage stats would work better, and this is, after all, a cross-game beast.