Character concept: Disney
Game mechanics: White Wolf
Conversion and convergence: David Austin Peters (dapeters@alpha.delta.edu)
Gargoyles are can be very territorial beings, protecting their lands and the inhabitants thereof, or they can be very selfish and nomadic, taking what they need and moving on when the territory is no longer of any value to them.
Like all World of Darkness characters, Gargoyle characters are defined by a set of stats. These stats are based on your visual picture you just came up with. Beginning Gargoyle characters get 15 point to allocate to their attributes. These points may be spent however is fitting to the character concept. Remember though, a Gargoyle with one dot in Intelligence will only be able to communicate via a series of growl, grunts, and other animalistic sounds and a Gargoyle with one dot in Appearance will almost always be assumed to be some kind of beast from Hell! Beginning attributes may be much higher than the normal limit of five dots for humans. This is because of the vastly different physical structure of Gargoyles in general.
Abilities come next. Beginning characters are allowed thirteen, nine, and five respectively to split up among talents, skills, and knowledges. Keep in mind that most Gargoyles won't have such skills as drive, streetwise, or science. However, if it's fitting with the character concept and if the Storyteller allows it, it may be permitted.
Most Backgrounds are only appropriate if there is a reason for the Gargoyle to have it. If he's new to town, he won't have many Allies or Contacts. Resources are almost useless to these creatures of the night. Arcane
Seven dots are divided up between Willpower and Regality, with a minimum of one dot in each. Willpower is a measure of internal control and self-confidence that the character has over himself. A character's Regality score determines how much natural Gargoyle power he possesses. A character with one dot in Regality would be nearly human and would almost be viewed as a second class citizen in some clans. However, a Gargoyle with ten points in Regality would be very powerful and would more than likely be a clan leader. Regality also determines how many Advantage dots are available to the character (see systems below).
Advantages include such things as Claws, Wings, Tail, Teeth, etc. These are used to define any useful appendages and abilities the Gargoyle may have. Just because you have zero dots in Teeth, it doesn't mean that you are toothless, just that your teeth are no stronger than a normal human's. If you have zero dots in Wings, you can opt to have useless wings or none at all. This list of Advantages is, by no means, complete; other Advantages exist. Some Gargoyles have been known to have additional arms and others have been know to have extraordinary senses of sight and smell be creative).
Last are the freebie points. These additional points are used to "fine tune" your character. Players get fifteen freebie points to spend. Their cost per dot by catagory is as follows:
Attributes | 5 per dot |
Abilities | 2 per dot |
Willpower/Regality | 2 per dot |
Backgrounds | 1 per dot |
Advantages | 5 per dot |
To sum it all up, that was:
Attributes: 15
Abilities: 13/9/5
Willpower/Regality: 7
Backgrounds: 3
Advantages: Varied (see Regality)
Freebies: 15 (5/2/2/1/5)
Regality can be used in many ways. First, it determines where in the clan a Gargoyle fits in. Secondly, it allows a form of Gargoyle rage. And, lastly, Regality determines how many dots of Advantages a character gets in character creation. First, we'll discuss the respective clan levels.
* | The character is viewed as a second class citizen and other clans view him as nothing more than human. |
** | The character is viewed as a pet. Other clans laugh at him. |
*** | The character is viewed as a child or incompetent and other clans don't take him seriously. |
**** | The character is considered a young adult. Other clans view him indifferently. |
***** | The character is considered an average adult Gargoyle. Other clans view him indifferently. |
****** | This character is healthy and well. Often used in breeding. Other clans view him indifferently. |
******* | This character is a powerful warrior and often protects the eggs. Other clans don't mess with you. |
******** | The character is a very powerful member of the clan. Other clans are in awe of your power. |
********* | If the clan leader isn't in, this character is in charge. Other clans respect him out of fear. |
********** | The character is a clan leader and comands the respect of other clans. |
Now let's discuss Gargoyle rage. When Gargoyles get angry, they have access to great power. When a player wants his character to rage, he tells the Storyteller and the Storyteller must decide if it is a suitable reason. If it is, the character can rage for a number of rounds equal to his Regality rating. During this rage, the Gargoyle may substitute his Regality rating for any dice pool
Finally, the Regality rating determines how many Advantage points a Gargoyle gets. This is done by simply multiplying the Regality rating by 1.5 and rounding up. For the sake of ease, this chart shows how many Advantage points a character gets.
Regality | Advantages | Regality | Advantages |
1 | 2 | 6 | 9 |
2 | 3 | 7 | 11 |
3 | 5 | 8 | 12 |
4 | 6 | 9 | 14 |
5 | 8 | 10 | 15 |
Gargoyles aren't as strong as you may believe. Due to their natures, at daybreak, a gargoyle's body becomes stone preventing him from moving or talking. While they are stone, they are extremely hard to hurt, but they are prone targets, so they're easy to hit (3X normal soak, difficulty 3 to hit them). A gargoyle can fight this transformation by rolling willpower-regality at difficulty seven and getting at least two successes. With but a single success is, the Gargoyle is aware of his surroundings, but is still turned to stone. If this roll is botched, the Gargoyle will remain stone for a number of days equal to the number of ones rolled.
Advantages help to portray the power of the Gargoyles and show how they are different from one another. This list is not complete; gargoyles are a varied breed. New Advantages may be created and used at the Storyteller's discretion. Here are examples of a few made popular by the cartoon series.
Wings
* Very small wings. Better for extending the length of jumps than actually gliding.
** Small wings. Enough strength to glide when unencumbered.
*** Medium wings. Strong enough to glide while carrying some equipment.
**** Large wings. Powerful enough to glide while carrying another person.
***** Huge Wings. Strong enough to actually fly.
Tail
* Very small tail. -1 difficulty to flight rolls
** Small tail. -2 difficulty to flight rolls.
*** Medium tail. -2 difficulty, +1 die on flight rolls.
**** Long tail. -3 difficulty, +1 die on flight rolls.
***** Very long tail. -3 difficulty, +2 dice on flight rolls.
Claws (May be retractable at the cost of one additional dot)
* Weak claws (Dex+Brawl Diff:6 Dam:Str+1)
** Poor claws (Dex+Brawl Diff:6 Dam:Str+2)
*** Fair claws (Dex+Brawl Diff:5 Dam:Str+2)
**** Good claws (Dex+Brawl Diff:5 Dam:Str+3)
***** Great claws (Dex+Brawl Diff:4 Dam:Str+3)
Teeth (May be retractable at the cost of one extra dot)
* Weak teeth (Dex+Brawl Diff:7 Dam:Str+2)
** Poor teeth (Dex+Brawl Diff:7 Dam:Str+3)
*** Fair teeth (Dex+Brawl Diff:6 Dam:Str+3)
**** Good teeth (Dex+Brawl Diff:6 Dam:Str+4)
***** Great teeth (Dex+Brawl Diff:5 Dam:Str+4)
Trait | Cost |
Attribute | Current rating X 4 |
New ability | 3 |
Ability | Current rating X 2 |
New background | 2 |
Backgrounds | Current rating X 1 |
New advantage | 7 |
Advantage | Current rating X 4 |
Willpower | Current rating |
Regality | Current rating X 3 |
Note: All advances should be roleplayed in some way and checked with the Storyteller!
_______________________________________________________________________________ Name: Nature: Clan: Player: Demeanor: Clan Leader: Chronicle: Description: Homeland: _________________________________Attributes____________________________________ PHYSICAL SOCIAL MENTAL Strength____________*OOOO Charisma____________*OOOO Perception__________*OOOO Dexterity___________*OOOO Manipulation________*OOOO Intelligence________*OOOO Stamina_____________*OOOO Appearance__________*OOOO Wits________________*OOOO _________________________________Abilities_____________________________________ TALENTS SKILLS KNOWLEDGES Alertness___________OOOOO Crafts______________OOOOO Computer____________OOOOO Athletics___________OOOOO Drive_______________OOOOO Culture_____________OOOOO Awareness___________OOOOO Etiquette___________OOOOO Enigmas_____________OOOOO Brawl_______________OOOOO Firearms____________OOOOO History_____________OOOOO Dodge_______________OOOOO Leadership__________OOOOO Investigation_______OOOOO Expression__________OOOOO Meditation__________OOOOO Law_________________OOOOO Intuition___________OOOOO Melee_______________OOOOO Linguistics_________OOOOO Intimidation________OOOOO Research____________OOOOO Medicine____________OOOOO Streetwise__________OOOOO Stealth_____________OOOOO Occult______________OOOOO Subterfuge__________OOOOO Survival____________OOOOO Science_____________OOOOO _______________________________________________________________________________ BACKGROUNDS REGALITY HEALTH ____________________OOOOO * O O O O O O O O O Bruised -0[] ____________________OOOOO WILLPOWER Hurt -1[] ____________________OOOOO * O O O O O O O O O Injured -1[] ____________________OOOOO o o o o o o o o o o Wounded -2[] ____________________OOOOO Mauled -2[] ADVANTAGES COMBAT Crippled -5[] Wings_______________OOOOO Weapon Diff Dam Incapacitated Tail________________OOOOO ____________ ____ ____ Claw________________OOOOO ____________ ____ ____ EXPERIENCE Teeth_______________OOOOO ____________ ____ ____ ________________ ____________________OOOOO ____________ ____ ____ _______________________________________________________________________________