Gauss Gun

By LostBoy

Creator: Dr. Ernest Fielding [Sons of Ether]

Talisman 3:: Forces III / Prime II / Entropy I

This looks like a rather large heavy pistol, with a huge sight on top (which is longer than the gun. The gun itself has small rings running around the outside of it, up the barrel.

The gun shoots a solid pellet from the barrel. The pellet is given a strong negative charge, and then an huge positive charge runs up the barrel, propelling the pellet towards a target. When hit, the target also takes electrical damage, as the pellet still has a very large charge. Disciples of Matter can create pellets inside the gun for easier fire.

Mundane Mechanics: Difficulty: 7, Damage: 4 (+ electrical damage). Scope adds two dice to the dice pool.

Magical Effects: Forces 3: Any charged pellet which hits a target does (3 dice * 2) damage [difficulty 6]. The effect is a strong electrical discharge, so this is also great to use on computers or other electronics you don't want to mess with.

Prime 2: This is a necessary part of the talisman to provide a conduit of Quintessence to fuel the gun, pellet, and power the scope.

Entropy 1: The scope is a device that shows the target in strong relief, and highlights the weakest area of the target (as in Dim Mak). Given one round to target an object, the scope will make small corrections to the aiming and firing of the gun so that this vulnerable part is hit.