By Scott Tettamble (legion16@hotmail.com) for the Phantoms bloodline.
System: Costs one willpower. It lasts until the Phantom dispels it or moves.
System: Costs 1 bloodpoint to use. Lasts for Stamina plus 10 minutes or until cancelled.
System: Phasing characters must spend a WP, and roll Perception + Self-Control (difficulty is 10 minus the character's Stamina).
System: The character must roll Self-Control + Stamina (difficulty is the distance between shadows in yards divided by Stamina + Self-Control).
System: The character must spend a BP after which the character may stay aloft for 30 + Stamina x 10 minutes or until flight is negated.
System: The effect is powered by the expenditure of a BP and a WP.
System: This effect is powered by a BP and a Stamina roll (difficulty is the distance in yards minus Stamina).