Ginkaku-no-machi
By Jenny Parr
* Hanko-ki
Allows the Kyuketsuki to talk to any other Kyuketsuki with this power. A roll of Wits + Subterfuge vs 6 (successes x 10 miles = max range) and Manipulation + Empathy vs 7 is the No. of words that can be exchanged.
** Shima-ki
Allows her to levitate a few feet in the air to escape the clutches of Shinma. A roll of Dexterity + Occult vs 6 is needed. The No. of successes x 3 is the number of feet that she levitates. A Stamina + Athletics roll vs 6 is also needed -- the number of successes giving duration in turns. She can move at 1/4 speed.
*** Ashioto-ki
Allows the Kyuketsuki to attract supernatural beings to herself. On a resisted roll of Charisma + Singing vs Willpower of victim, all supernatural creatures (including vamps and wolfies) within hearing distance must go to her.
**** Nageire-ki
The Kyuketsuki may step into the Umbra as a last resort to save herself. She needs to roll Charisma + Occult vs 9 to enter and expend a willpower point every turn she remains there.
***** Dai-kichi-ki
The Kyuketsuki or someone she touches is rendered immune to Daemonic, Shinma, Wyrm or Soulless influence ie: Dark Thaumaturgy etc. A roll of Manipulation + Occult vs 8 and the expenditure of a willpower point is needed. The effects last for 1 hour per success.