Allows the Kyuketsuki to call to any other Kyuketsuki and is used by making a roll of Wits + Empathy against a difficulty of 7. The number of successes indicate the range of the battle cry, as seen on the table below:
1 success | One city block / a mile. |
2 successes | Two city blocks / two miles. |
3 successes | Five city blocks / five miles. |
4 successes | City Area / ten miles. |
5 successes | City / local vicinity. |
This allows the sensing of any 'tainted' supernatural beings in the area by spending a turn to concentrate and making a Perception + Occult roll against a difficulty determined by the concentration of the taint. The more successes the more information.
Allows the Kyuketsuki to attract tainted supernatural beings to herself. On a roll of Charisma + Music against a difficulty of the Willpower of the victim, all tainted supernatural creatures within hearing distance must go to her, the number of successes indicating the urgency at which they come.
This allows the entrancing of tainted supernatural beings with singing. On a resisted roll of Manipulation + Music against a difficulty equal to the Willpower of the target, it is unable to do anything for a number of turns equal to the number of successes. The target may, however, defend itself against any offensive actions taken against it but will not initiate combat. The Kyuketsuki may do nothing while she sings, and if she stops singing before the target breaks free, the song ceases to have any hold on him.
By expending blood points the damage done by an edged melee weapon becomes aggravated to supernatural beings. The effect lasts for 1 landed blow per blood point (failed blows do not count, but soaked ones do.) All wounds inflicted on Shinma, Daemons, Soulless or the like are doubled.
On a roll of Manipulation + Medicine against a difficulty of 6 and the expenditure of 3 blood points to ensure the beating of the heart, the warmth of the blood etc, the Kyuketsuki is able to fool any supernatural beings that she is not a vampire but human. No detecting powers will reveal that she is anything but an ordinary mortal. The number of successes determines the time the effect lasts for:
1 success | 1 turn |
2 successes | 10 minutes |
3 successes | 1 hour |
4 successes | 1 night |
5 successes | 1 week |
By rolling Appearance + Occult against a difficulty of 8 the Kyuketsuki may attempt to decrease the power of Shinma or Daemonic magical influence. Each success on this roll deducts one success from the magical effect.
With a Perception + Subterfuge roll against a difficulty of 7 and the expenditure of 3 blood points the Kyuketsuki is able to fool any supernatural beings into thinking she is one of their kind, even fooling their powers of detection. The effects last for a time determined by the number of successes. See the table for Ningensei. In addition, all social rolls made against the targets are at -2 difficulty.
The Kyuketsuki is rendered immune to Daemonic, Shinma, Wyrm or Soulless influence ie: dark thaumaturgy etc. This is permanent. In addition all wounds taken from these creatures are halved.