By Jacob Williamson (theslin@mail.utexas.edu) for the Ban Saide
System: Roll Stamina + Enigmas (difficulty 9 (a +/- 1 modifier is appropriate in caerns or in strongholds of the Real World -- shopping malls and so forth)). The Garou may elect to take aggravated damage to lower the difficulty of the roll by 1 for every two health levels spent. For every success the duration of the Gift is extended: One success brings the worlds together for a single turn, three successes for a few minutes, five successes for a full scene. Garou (and any being capable of Stepping Sideways) may choose on which side of the Gauntlet they will remain when the Gift fades or when they leave the Gloaming's margins. All other beings must make a Willpower roll, difficulty 8; if they fail the Storyteller may arbitrarily decide their ultimate spiritual position. The boundaries of this Gift form a circle of roughly 500' radius, modified by natural and unnatural landmarks (a cottage, city block or natural glen will all limit the Gloaming to a smaller area.)