System: When activated and a Gnosis point spent, this fetish will glow in the presence of lies and becomes slightly warm. The effects last for one scene. The grand Glyphs of Falsehood, of which only three are known to exist, have the same effect but on a much larger scale -- if a lie is told the stone will blaze with blinding light and become hot enough to badly burn flesh. One of these fetishes produces a violent electrical shock instead of heat; smaller versions are known to tingle rather than grow warm and a thought to be similar to this grand fetish. All grand fetish Glyphs of Falsehood range between 4 and 5 in level and require an expenditure of three Gnosis points to activate. Their Gnosis is 8 rather than 6, and at least one of these stones is known to be dormant. This one is under Get of Fenris control and rumours have been spoken to the effect of the subjects of interrogations being tied down to the stone and then questioned. The logic behind this is elegantly simple -- if the subject lied too often he simply cooked himself. It is said that the spirit in the Glyph is displeased with such inappropriate use of its fetish and must be appeased. The Get deny these rumours and claim that even if they were true then it would be the fault of the Uktena who wish to wrest it from their control.
Spirit: A spirit of truth is bound into a Glyph of Falsehood. Glasswalkers call these fetishes 'Lie Detectors' and use little electronic gadgets rather than river stones.