Gnosticia
By Mitchell Kelly (mitch.kelly@tesco.net), for the Sanusi bloodline
* Fount of Knowledge
By concentrating, and spending a Blood Point, the user can reduce the difficulty of a single Knowledge roll, or a single deductive challenge, by one.
** Sight Of The Hidden
By spending a Blood Point, and rolling Per+Occult, difficulty 8, the user can reveal things that have been hidden by magical means. This includes Vampiric Disciplines, Garou Gifts, Magick, Faerie Glamour, Hedge Magic etc. It is however of no value at all against a well-hidden safe!
*** Augury
The Kindred decides before retiring on a single subject, and spends a Blood Point. The user will dream a dream related to the chosen subject. Some useful information is hidden in the dream, but the Augury is vague and requires considerable interpretation to fully understand it.
**** Scry
This requires a device of some kind: a mirror, a crystal ball, a pool of ink or some such. The Kindred spends two Blood Points and rolls Per+Occult, difficulty 9. The user can observe a distant place or person for one hour per success gained. The difficulty is reduced by one if the user has a possession or item from the person being Scryed, or is familiar with the location. Each die that the target has in Obfuscate or Obtenebration reduces the user's dice pool by one. An Awareness roll, or an unmodified Auspex roll, difficulty 9, will warn the target that she is being observed.
***** Sight Through All
With this ability, the user can see through into the Umbra: either the Near Umbra, or into the Shadowlands. The user spends two Blood Points, a point of Willpower and rolls Dex+Occult, difficulty seven. Failure throws the user back, causing two points of unsoakable damage, while botching traps the user between the world and the Umbra until someone or something pulls her out. The user can see what passes in the Umbra or the Shadowlands, observe what spirits or Wraiths do at a particular site, or watch over a certain area. The user can be seen by occupants of the Umbra or Shadowlands: the point that the watcher looks through is noticeably different to the surrounding area, and curious - or unfriendly Umbral dwellers may be drawn to the site, and even try to break through...
****** Fount of Knowledge
The sum of all human knowledge still exists. Everything that has ever been learned is still available to a scholar - if you know how to look for it. The Sanusi do. By spending two Blood Points, and rolling Int+Occult difficulty 9, they can tap into this pool of hidden knowledge. A single question will be answered, with as much accuracy as the phrasing of the question allows: vague questions get vague answers. Any botch on this roll adds the user to the sum of all human knowledge - for ever.
******* Destruction of Wisdom
This power allows the user to conceal knowledge of someone or something, virtually permanently. The user rolls Man+Stealth, difficulty eight, or the victim's Willpower in the case of a person or spirit. The user can then eradicate any trace of that object: it will simply vanish from the world's memory. People who knew about it will make themselves forget. Fount of Knowledge can uncover such information, but the difficulty rises to ten. Oracles, Preceptor spirits, Incarna or powerful Thaumaturgists can overcome this power - but first they must find a reference to what was hidden in the first place.