Grab the Wylding Lines (Level Five)

By Alejandro Melchor, for the Wyld Runner tribe.

By rolling Gnosis against Gauntlet, the Garou is able to see and grab the minor ley lines that criss cross the planet. Willpower is spent to achieve the following effects:

Hide Behind: the Wyld Runner hides behind a Line, disappearing from physical space, each success on the roll means 1 turn. Note that she is _not_ in the Umbra either. 1 point.

Dance Around: the Garou can use the lines as support for any physical action: climbing, jumping, walking; each success is handled as a normal success in the normal actions, the difference being that the Wyld Runner can climb a sheer surface by grabbing the lines, use line after line to jump across a chasm, walk on the walls, etc. 2 points.

Move About: the Wyld Runner can Hide Behind a Line and come out frome another in the vicinity (around 200 meters.). She can also use it to translocate only parts of herself, such as hiding her arm and making it come out near the switch of the alarm. Attacks are possible. 3 points.

It's also possible to use Weaver Lines, such as computer connections and such, but the cost in Willpower is double, and a botch means that the Garou is trapped in the Pattern Web until freed.