By Mark Conway (mark.conway@garou.demon.co.uk)
System: 1BP - automatic, 20ft radius effect.
System: 2BP, Intelligence + Science (diff 8) to determine how much stronger the pull of gravity becomes. If used on a creature, it will get -1 Dex per success and will take 1 damage for each success over the target's Stamina (soakable). The effects don't last until end of scene, but also don't immediately fade. The effects wear off at a rate of one success per turn (e.g., 3 successes are scored in a single use of this power. The next turn it will be as if 2 successes were scored; the next turn 1 success and the next 0). Repeated use of this power will cause the successes to accumulate.
System: As above, but it costs 3BP to activate.
System: 3BP, automatic. The character can walk on any surface, no matter what the incline, with no penalty. However, the charcter can still slip on things or stumble; the only difference being that he will fall down on whatever surface he is currently walking on, rather than to the floor.
System: 2BP for a small object (child sized or less), 3BP for a medium sized object (fully grown human), and 4BP for a large object (Garou sized). The target will fall upwards until either the power is cancelled, the target's path is blocked by an object, or they reach Intelligence + Science feet x 3 (difficulty of target's Willpower).