By John Donoghue (jdonoghue@juno.com)
Various spirits can be bound, though war are the most common. Commonly there are a number of potent spirits bound to the weapon, unless one very powerful spirit is bound in it. Aside from the powers given to Great Klaives, they have a number of inherent qualities.
First, the spirits cannot be removed from the klaive (this includes any and all rites, gifts, disciplines, spheres, and the rest of the various supernatural powers). This is due to the incrediblly powerful rites that hold the spirits in. They can be talked to and in some cases talk on their own.
Second, the blade is physically indestructible. Physically speaking, It cannot be broken by any amount of force exerted upon it. There is no exception. Mystically speaking, it is still nearly indestructible. Due to the massive mystical forces surrounding the klaive, nearly all effects are doomed to failure. In the event that a power is potent enough to affect the klaive (mind you, that better be one very potent power) the user must get enough 10 successes at a +5 diff to beat the klaive's Gnosis rating to affect it. The weapon then rolls Gnosis to cancel out successes. If it gets through all that, then it must face the bound spirits. If they can beat them, then and only then can the weapon be affected. Needless to say, it is very difficult to affect the klaives.
Third, the klaive may be place in the Umbra and can be summoned to the hand of a user whom is attuned to it (use the Grasp the Beyond gift for rules)
Fourth, the Great Klaives can be sheathed in fire with but a thought of an attuned user. The fire will burn all who touch it, except the klaive's wielder, doing 2 aggravated levels of fire damage per turn of contact. This will not set things on fire and is considered mystical fire. In addition, the fire does an additional point of aggravated damage when is hits a object.
Finally, none of the above powers or the powers granted by the spirits can be used by the wielder without being attuned to the klaive.
Currently, only four Great Klaives are known. Plays Like the Devil, a rank 6 Fianna Galliard who live in Ireland, has Dyrwynd, a great claymore. Molo, A rank six gurahl of Vermont, has an axe shaped Klaive. The Mentor, a rank 6 Ronin garou who lives in Australia, has a huge War Hammer called Foe Hammer. Finally, Greggory Lionheart, a rank 5 Silver Fang Theurge from England, has one in the form of a broad sword called Derimid. One was rumored to be taken by the Wyrm when the Howlers Fell. Another is said to have disappeared with the Bunyip. Another legend says the Mokole have one in the deepest regions of the Amazon. The rest are scattered throughout the world and the Umbra, in the hands of vampires, mages or mortals who may or may not know what they hold.
Note: There are very, very few of these weapons. The few that do exist are in the hands of Great Heros, scattered across the globe or the caches of the black furies. No Garou who is less than rank four should even touch one of these. If a player character ever reaches the point where he needs one, he must get one from the above folks or find one deeply hidden somewhere.
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