By Steve Kok (kok@mhd1.moorhead.msus.edu) and Eric Wicklund
Strength | * |
Dex | ** |
Stam | *** |
Charisma | ** / *** |
Manip. | ** |
Appearance | **** (specialization of 'Cute') |
Perception | *** |
Intelligence | ** |
Wits | **** |
Abilities
Drive * (Pink Barbie Corvettes)
Willpower: ***
Health levels: 5
Merit: Acute Hearing
Flaw: Sunlight causes aggravated damage; may soak with stamina roll.
Exposure/turn | Health Levels Lost |
part of body | One |
Half of body | Two |
All of body | Three |
The Rules
Rule #1: Don't get them wet.
Rule #2: Keep them out of the sun.
Rule #3: never feed them after Midnight.
The Cocoon
Danger feeding hours: Midnight to Dawn. If fed in this time, the Maguai will curl up and lose consciousness. Pores in their skin will emit cocoon material. Approx. three hours to complete the cocoon. Four hours are taken for the transformation within the cocoon. Development of the Gremlin features takes five hours after the change. The Gremlin will then hatch.
Willpower: ******
Health levels: 5
Merit: Acute Hearing
Flaw: Sunlight causes aggravated damage (See Maguai for Sunlight rules; exception: No soak roll allowed)
Water
For every cubic centimeter of water applied to a Maguai or Gremlin, one individual of the appropriate form will bubble off and grow to full size within ten minutes. There is no cocoon stage for Gremlins or Maguai created in this way.
Well, that's it for the Gremlins. May they toss plenty of saw blades at your players. Never forget the maliciousness of the Gremlins; they can become great fun for your players. (Plenty of Wyrm taint for you Werewolfers)