Grotesquous

By Adam Schroeder, for the Nictuku clan.

Grotesquous is the power of the Nictuku to control his own evil aura. It was developed by Nosferat over years of obsessing over his hatred of Zillah. (Nictuku who follow a path of enlightenment cannot use grotesquous.)

* Release: The Nictuku can control his aura long enough to force a mortal to stare in his eyes, after the aura is back on, as long as the mortal stares in to the Nictuku's eyes, he is not affected. System: For each rage point spend, this power activates for two turns.

** Pariah: The Nictuku copies a very small amount of his evil aura on to another creature. Other people can sense something different that they cannot identify about the person, and because of this, the person is a target to practical jokes, being ripped off, unfair treatment, being mugged, just having someone attack him, or if used on a kindred, other kindred will not listen to him, or rolls for feeding may become more difficult. System: Spend one willpower, and roll Manipulation+Empathy vs Willpower. Length of time that pariah works is determined by successes.

1 - One scene
2 - One hour
3 - One day
4 - One week
5 - One month

*** Summoning of the Beast: The Nictuku can force the beast the rise in any other kindred, or even in mortals and garou, causing a frezny. System: Spend one rage and roll Manipulation+Intimidation vs Willpower.

**** The Push: The Nictuku can copy his own aura of evil to another creature. This can be used on a mortal just to give the Nictuku destructive delight, or to breed mistrust amoung Nosferatu. System: The Nictuku spends three willpower and three blood points, and rolls Manipulation+Empathy vs 6, successes determine the length of time that the target carries the aura of evil.

1 - One scene
2 - One hour
3 - One day
4 - One week
5 - One month

***** Removal: The Nictuku can control his aura long enough to function in society. System: For each willpower and rage point spent, Removal lasts for a scene.

****** Form of the Beast: The Nictuku becomes an eight foot tall half wolf half man. (Yes, Crinos.) All physical attributes are raised by three, and perception by two. Manipulation and Charisma are both lowered to one. When in this form the Nictuku has claws which inflict aggravated damage and heals one non-aggravated damage a turn. Unfortunately, silver weapons do aggravated damage and the Nictuku can follow only the most primal of thought patterns. System: The Nictuku spends five willpower and two rage to assume this form until he lets it go.

******* The Domain: The Nictuku can extend his aura to an area. It is debatable whether it is wise to use this on one's haven or not. System: Spend five willpower and Roll Wits+Empathy, area is determined by successes. The ritual needs to be redone once a year, and can be cancelled any time by the caster.

1 - A small house
2 - A large house
3 - Office building
4 - City block
5 - Mountain

******** Mark of the Beast: Instead of blood bonding a mortal, the Nictuku can capture one, and then use this power to form a bond with it. The bond is purely related to fear and has nothing to do with loyalty, but fear is a useful weapon. The victim's body somewhere carries the Mark of the Beast. System: The Nictuku must make the Mark on the mortal with a point of blood where he wants it to be, and spend three willpower.

********* Death: The appearance of the Nictuku is enough that it can kill even an awakened creature. System: Spend a rage and roll Manipulation+Intimidation vs Willpower of target. If the Nictuku scores five successes, the victim must make a willpower roll vs 8, or die.

********** Annhialate: Nosferat has been said to be able to reduce his opponents to little more than a corrupted, rotting corpse. System: Spend five willpower, five blood points, and five rage, the victim has no save and is destroyed.