By Alejandro Melchor, for the Tlaloque tribe.
The Tlaloque have excelled in healing over the centuries, and the Hands of Health are an excellent proof. By succesfully rolling Intelligence+Medicine, the Garou is able to heal any kind of wounds to any kind of creature; including vampires and herself, or rather remove an illness. For wounds, the difficulty is the actual wound level+2, be it normal or aggravated. For illnesses, the difficulty is judged by the ST ranging from 2 (a common cold) to 10 (AIDS). The numbre of successes determine the wound levels healed; the ST must determine how many are needed to cure an illness. Note that a terminal disease should require a *lot* of successes, making the use of this gift seem like a rite. 1 Gnosis point must be spent for every turn this Gift is used.