Hands of Health (Level 2)

By Alejandro Melchor, for the Tlaloque tribe.

The Tlaloque have excelled in healing over the centuries, and the Hands of Health are an excellent proof. By succesfully rolling Intelligence+Medicine, the Garou is able to heal any kind of wounds to any kind of creature; including vampires and herself, or rather remove an illness. For wounds, the difficulty is the actual wound level+2, be it normal or aggravated. For illnesses, the difficulty is judged by the ST ranging from 2 (a common cold) to 10 (AIDS). The numbre of successes determine the wound levels healed; the ST must determine how many are needed to cure an illness. Note that a terminal disease should require a *lot* of successes, making the use of this gift seem like a rite. 1 Gnosis point must be spent for every turn this Gift is used.