By Jacob Williamson (theslin@mail.utexas.edu) for the Ban Saide
System: The Saide must spend a point of Gnosis and make three separate rolls, each with a difficulty equal to the local Gauntlet. The first roll is a Wits + Enigmas roll to establish the borders of the spell (At most, a circle with a radius of 20'/success, though artificial or natural borders -- the edge of a clearing, a picket fence or a cottage's walls, for example -- will restrict the Gift's area.). The second check, Charisma + Intimidation, populates the infested area with ghostly little effects, one specific effect/success. The Garou can define these effects, with the Storyteller's approval. The results of this gift can never cause harm, but can only scare or distract. The third roll, Manipulation + Enigmas, establishes the Gift's duration (One success = a single scene, 3 successes = a day. Five successes establishes the Gift permenantly.) If any of these rolls are failed or botched the gift does not take effect.