Health Sight (Level 2)

By John Lamber

Using this gift the Garou is able to see wounds, even if they are not obvious (such as diseases, psychic wounds, etc). The wounds will appear different depending on the type, eg a psychic wound may appear as a black nothingness whereas a brain clot might appear as a pulsing blood-red light etc. The garou rolls perception+empathy against a difficuly of 8 to see the wounds. A botch will result in misleading information or no information at all (ie you no longer can sense those around you, etc). One success results in general superficial info. being gained, 3 successes enable the garou to differentiate between different types of wounds and will give you a sense of their true cause, on 5 successes the wounds true cause is known and some knowledge as to how to heal them can be gleaned (this knowledge should not be too specific and may be able to be blocked by certain wyrm spirits - could also be an idea for a botch ie the garou recieves misleading info. That might cause the 'patient' to become worse).

This gift costs a gnosis point to activate and lasts for 1 scene.