Heimdall the Ever-Alert, the All-Seeing
By Athyra Di Giovanni (demonsreiche@yahoo.com)
Totem of Honour and Loyalty
Background Cost
6 (normally), 9 (for blind characters)
Description
Heimdall was known as the "Eagle-eyed God", for he possessed the sharpest eyes in Asgard. In fact, his sight was only surpassed by Huginn and Muninn, the ravens of Odin. With his great axe and stalwart heart, Heimdall defended the gates of Asgard from all invaders. A true and loyal companion, Heimdall "the Watcher" is held in great respect by both the Shadow Lords (who appreciate loyalty more than most people believe) and the Get of Fenris.
Merits and Traits Bestowed
Heimdall gives all of his children the following abilities while either guarding or searching: +2 dice to Wits, Perception, and Stamina (even if this takes them above 5 dice). He also gives all of his children the following merits while either guarding or investigating: Acute Sense of Smell, Acute Sense of Taste, Acute Vision, Acute Hearing. For those who are blind and still follow Heimdall, he gives them the Gift: Echolocation, and the skill Blind-fighting: 2 (as the Sabbat Vampire ability). Heimdall, being a searcher of the stars and the lands, bestows upon his children a -2 difficulty to any rolls involving Streetwise,Enigmas, Occult, or Investigation at all times.
Bans
He requires that all of his children be very determined individuals, not having less than 3 dice in Stamina, Willpower, or Rage. He also forbids his children any illegal drugs of any sort, as they disturb the quality of their senses. Alcohol is allowed, but only in moderation (even at moots). Heimdall, being a stern taskmaster, demands that his children be well-rounded individuals, and should strive to keep their warrior skills (Melee, Dodge, Brawl, Kalindo) on par with their ability to seek out the truth (Investigation, Engimas, Streetwise, Occult). If ever they are out of balance by greater than two dice (Melee+Dodge+Brawl+Kalindo <> Occult+Enigmas+Streetwise+Investigation), Heimdall himself will correct the error by removing the offending dice from one side and distributing them as he sees fit to the other side.