Original Concept By Adam Solis (ajsolis@aol.com)
Revision and Expansion By Brom Evangelon (evangelon@mail.com)
[Note: This work is not the product of both named above]
Abilities: 20/15/10
Hellcats, again like Daemons, hold the immunity to any kind of flame: be it the fires of Hell, or a bonfire on earth. And as their darker counterparts, they are pleased at the feel of the magickal fires of Hell.
Any Hellcat has a True Form, just like a Daemon. The True Form is Crinos, and any character may shift to that form with no cost or roll, just like as if they were metis. To shift to homid, only one Vim is needed to be spent, as usual for Daemons. The other three forms are shifted to as normal for changing breeds. Finally, the physical traits that are added with achieving a higher Dark Seed are shown visibly in only the True Form, but are active within all other forms without physical representation.
Hellcats have the regeneration of changing breeds, but only hold a weakness to True Faith attacks, like Daemons.
The Hellcats have retained the Rage of their Bastet relatives. But, unlike Bastet, they can apply Rage to fuel extra actions. As a result, they are also more likely to Rage than Bastet, having not the addition to the raging difficulty. They regain Rage as other shifters do.
Just like Daemons, Hellcats do not die when killed out of Hell and some umbral realms. The first successful Hellcats in Hell built a public lair where any Hellcat who has not reached the level one Rank of Infernal Ranking will reform, after becoming incorporeal where they were slain. The Ritual for creating a Daemon's own Lair is detailed in the Daemon supplement.
Str | Sta | Dex | App | Man | Diff. | |
Sokto | +2 | +2 | +2 | -2 | -2 | 7 |
Crinos | +5 | +5 | +5 | 0 | 0 | 6 |
Chatro | +4 | +5 | +5 | +0 | 0 | 7 |
Feline | +2 | +4 | +5 | +0 | 0 | 6 |
This strange bête is also revered in a manner of speaking for the massive size they can assume in their true form. A newly changed Hellcat has a chance of besting a Daemon of a rank higher than their own. This has dissolved the calling of such creatures as Imps, which is the name for those Daemons who have not reached a title of Infernal Ranking. Rather, they are given a name derived from Bastet: Watua. Understood roughly as "children".
Level | Aggravated dice |
1 | 3 |
2 | 4 |
3 | 6 |
4 | 8 |
5 | 10 |
All rolls are Wits + Primal Urge, difficulty 5 + level used (6 for one, 7 for two, and so on. Every success allows one cubic foot for the damage dice to be applied on. The area effected is determined by a Perception + Alertness roll, difficulty based on sight. All effects require roughly one action of concentration. Hellcats may spend Rage on a one for one basis for auto success on damage.