By Sable O'Malley-McRoy (captainsable@home.com)
System: The character focuses his third eye, which radiates a soft golden glow, on the target, and rolls Intelligence + Medicine. The difficulty depends on the severity of the infection as follows:
Difficulty | Condition |
4 | Mildly irritating, passing infection (a cold). |
5 | Severe passing infection, irritating illness that won't be cured without treatment (such as a bacterial throat infection). |
6 | Long-term or debilitating illness (mono). |
7 | Disease that may cause permanent harm or maiming (polio, flesh-eating disease). |
8 | Debilitating illness that is potentially life-threatening (malaria, meningitis); also, any attempt to cure a disease carrier is rated at this difficulty (Typhoid Mary). |
9 | Fatal disease (Ebola, AIDS); quasi-mystical disease (anything that affects vampires falls into this category). |
The Storyteller may call for a certain number of successes, depending on how well advanced the particular illness is. Generally, however, only the most severe cases should call for multiple successes.
System: The vampire focuses her third eye on the target and rolls Intelligence + Medicine at a difficulty of 7, to determine what changes are needed in the target's pattern. Five successes are required, but it is an extended action. Once these successes are accumulated, the vampire then touches the patient and spends a Blood Point. The changes will immediately take effect, affecting a cure.
Note: Alternatively, this could be made available as a Multi-Discipline power, combining Obeah 6 and Vicissitude 3, with a cost of 10 experience points.