By Seth Rutledge (sprutled@uncc.edu) (8 November 1995)
Members of the House of Shade have a third seeming added to their being. In addition to their mortal and kith seemings, they gained a shadow seeming, comprised of all things dark from the other two. In addition, the shadow seeming, or shade, has a seperate identity and ego from the original. Whatever demon bonds with the member, it takes on personality traits that mirror the deepest, darkest corners of its host's mind. It is literally the sick hopes and fears of the changeling. As changelings have excellent imaginations, shades are truly twisted beings.
They can also draw on the powers of their shade. Any Art or skill that the shade has knowledge of can be used by the changeling. Shades learn incredibly quickly, and the player can opt to teach the shade using exp for 2/3's the cost of the ability or art that the changeling would pay for. For example, it ony costs a shade 5 exp to learn a level 3 art.
The shade and the changeling can cooperate and pool their dice to work at a task they both have skill in, similarly to how two people can work together at a job.
Instead of gaining a point glamour, a changeling can opt to decrease temporary angst similarly to banality.
Note also that the shade is fully independent of the changeling, lacking only a body to perform actions. It can communicate fully with the changeling, and is free to use its abilites to try and convince the changeling to do what it wants. Shades have the same mental and social traits as their hosts. Anyone with kenning that looks at a member of House Shade will see that her physical shadows are much darker than everyone else's, and they seem to move on their own violition -- they do.