By Jenny Parr (j.l.parr@bradford.ac.uk)
For the Kuei all rolls involving perception have a -2 difficulty, and he can see in very low levels of light. However very bright lights will be uncomfortable.
The claws do aggravated damage of Strength +2. If a barefooted kick is attempted this will also cause aggravate damage of Strength +3 at a higher difficulty.
The Kuei is able to command any cats within hearing distance on an Intelligence + Animal Ken roll against a difficulty of 7. The cats will do favours for the Kuei with the number of successes determining the loyalty of the cat. At least three successes are needed to fight for the Kuei. When dealing with Bastet the Kuei has a -2 difficulty to all social rolls and the Bastet will run rather than fight.
The Kuei may either spend 2 blood points and transform in one round, or spend 1 blood point and transform in two rounds. In the Syingjwang form the Kuei gains +2 Dexterity and +1 Perception. In this form all Stealth rolls have -2 difficulty and automatically has the effects of the merit Cat-like Balance. A Manipulation + Animal Ken roll against a difficulty of 6 must be made if the Kuei wishes to fool a cat into thinking he is one of their own. Bastet are not affected by this.
If 3 blood points are spent the transformation takes one round. If 1 blood point is spent the transformation takes 3 rounds. This will increase the Kuei's attributes as follows: Strength +2, Stamina +1, Dexterity +3 and Perception +1. A Manipulation + Survival roll against a difficulty of the target's willpower must be made if the Kuei wishes to fool a Bastet into thinking he is a real tiger. A Manipulation + Animal Ken roll must be made for normal felines.
Transforming into this form takes 4 blood points and takes two rounds. This form increases the Kuei's attributes as follows: Strength +3, Dexterity +3, Stamina +3, and Perception +1. All attempts to command normal cats have a -2 difficulty.