Humanism
By Aszoth@aol.com
* The Human Face
Gain or lose any combination of powers or curses respectively totaling four listed on table 1. All Difficulties to detect you as a vampire are now increased by two. If at this time you no longer have any of the curses and have all of the powers listed on table 1 raise your dots of Humanism to two. If the powers gained and the curses removed were less than four select powers or curses from table 2 so that the total is four.
** The Human Face
Gain or lose any combination of powers or curses respectively totaling four listed on table 1. All Difficulties to detect you as a vampire are now increased by four. If at this time you have any curses or do not have all the powers continue buying this discipline at level two until all of your curses are gone and you have all of the powers. If the powers gained and the curses removed were less than four select powers or curses from table 2 so that the total is four.Table 1Powers | Curses
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Eat Food | Displaced Heart*
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Baby Face | Monstrous
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Efficient Digestion | Cast No Reflection
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Early Riser | Clan Weakness
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*In other words, you must give up this merit. A player must have all of the powers and none of the curses from table 1 before they can select any powers or curses from table 2.
*** The Human Heart
Gain or lose any combination of powers or curses respectively totaling four listed on table 2. All Difficulties to detect you as a vampire are now increased by six. If at this time you no longer have any of the curses and have all of the powers listed on table 2 raise your dots of Humanism to four. If the powers gained and the curses removed were less than four, regain a number of XP equal to the cost times the number not used over 4.
**** The Human Heart
Gain or lose any combination of powers or curses respectively totaling four listed on table 2 . All Difficulties to detect you as a vampire are now increased by eight. If at this time you have any curses or do not have all the powers continue buying this discipline at level four until all of your curses are gone and you have all of the powers. If the powers gained and the curses removed were less than four, regain a number of XP equal to the cost times the number not used over 4.Table 2Powers | Curses
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Light Sleeper | Eerie Presence
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Calm Heart | Taint of Corruption
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Faerie Affinity | Repulsed by Garlic
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Inoffensive to Animals | Repelled by Crosses
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| Can't Cross Running Water
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| Selective Digestion
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Powers are the same merits by name as listed in the various books Curses are the same flaws by name as listed in various books.
***** Inner Voice
At this level of Humanism the kindred has beaten the Beast so badly that he is less prone to its attempt's to escape. He is also totally immune to Rotschreck and all Difficulties to detect you as a vampire are now increased by ten.System: Instead of needing the regular 5 successes on an extended self-control rolls to stop a frenzy. The vampire needs only 3 successes on the rolls. Also the vampire will not frenzy until he fails on two consecutive rolls.
****** Human Soul
At this level the kindred has reached a point of controlling his unlife that he can actually become human for a period of time. This will allow the kindred to pass completely as human. Sunlight has no effect on him and he will not frenzy.System: The kindred must spend one blood point to activate this discipline. He then makes a willpower roll (Difficulty 6). The kindred will be completely human for a number of hours equal to the number of successes.
******* Wrench The Beast
At this level the kindred has such an understanding of the Beast that he can actually cause it to leave others making them completely human.System: The kindred must spend one blood point and have physical or mental contact with the target, to activate this discipline. Physical contact is any actual physical contact( i.e.. a punch, shaking hands, etc...). Mental contact is as simple as using telepathy (other similar disciplines can have the same effect.) They then make a willpower roll (Difficulty is target's willpower if the target is willing the difficulty is six or the targets willpower which ever is lower) . The target kindred will be completely human for a number of hours equal to the number of successes.
******** Angelic Form
The vampire has reached a point of controlling his unlife that when he becomes human he still maintains his vampiric abilities. He does not however run the risk of frenzying.System: The kindred must spend one blood point to activate this discipline. He then makes a willpower roll ( Difficulty 7). The kindred will be an "angel" for a number of hours equal to the number of successes.
********* Angelic Body
The vampire ceases to exist as a member of the kindred. His aura now reads human all the time. He retains all of his disciplines and may continue to advance in them. However the kindred may now learn other numina besides just True Faith. The Vampire's blood pool is converted into a faith pool the faith pool works just like the blood pool. The vampire's body now also produces faith at a rate of their True Faith rating per day. By removing himself and meditating or resting for an hour the Vampire may also roll his True Faith (difficulty 6) each successes will give the vampire and additional blood point. This blood can be used for any thing that the vampire can normally use it for.The vampire is no longer effected by sunlight, and is immune to frenzy and Rotschreck. There is however one flaw with this discipline. For every point of blood that the vampire willingly takes he looses one health level. Blood points taken unwillingly have no effect what so ever. Before a Kindred can learn this level he must have at least 3 dots in True Faith, and be in the final stages of reaching Golconda or have already reached it. Once learned the vampire is considered to have reached Golconda if they where in the final stages.