By Sween DOG (sween@freenet.scri.fsu.edu) with input from Benjamin D. Buckner (buckner@enuxsa.eas.asu.edu)
Being resourceful, she was able to lure animals to her to feed upon. as she became more comfortable in her surroundings, and the eternal night that was now her home, she began to develop powers making her a more efficient predator in the World of Wetness.
Disciplines would be Animalism, Celerity, and Hydrolaeria (I suppose it's a toss up between celerity and fortitude...what do you all think?)
Weakness: Well at level 2 or higher of that discipline, the physical changes the creature has gone through make leaving the water impossible (bones have atrophied, and skin becomes too thin -- it will crack easily or rupture if it dries out. That seems plenty restrictive enough for me.
System: No roll is usually required, but for extremely difficult feats (smelling the blood of an injured creature at 3 km or such), the ST may requre a perception + Alertness roll.
Physical Features: Start developing webbed fingers and toes; hair becomes thin and is only found on the head.
System: Roll Dexterity + Athletics to swim without displacing water (no aftercurrents or disturbances will betray your presence in the deep) or to hide among the watery blues of the ocean (difficulty is 7)
1 | A cursory glance will pass by you, but any sort of active search will reveal your presence |
2 | A Preception + Alertness roll (diff 8) is required to notice you. |
3 | You cannot be seen by means short of Sonar/Radar. |
4 | Someone would have to be an expert and be using sophisticated equipment to find you. |
5 | You are a ghost. |
Physical Features: Ears begin to atrophy, Eyes grow smaller, legs and arms become slightly longer and thinner.
Physical Features: Ears gone, fingers and feet lengthened considerably, with membranes between them, skin becoming translucent.
System: The user of this power must spend a Blood Point to change into the preferred form (and one to change back). Other forms require a willpower roll. Transformation takes 1 minute.
Physical Features: No eyes, skin semi-transparent with phosphorescence of some organs apparent, membranes between fingers, (long) toes, arms and torso, and legs which are transparent, with phosphorescing patterns.
Physical Features: Skin completely transparent, along with many organs (several of which have atrophied completely), the rest of which glow in interesting and beautiful colors.
Physical Features: Hmm...have you seen The Abyss..that about sums it up