Infernus
By Perry Lyons (tikibun@epix.net)
Description
* Sense morals
By making an Infernus + Perception roll (difficulty 7) the user may detect a being's humanity/path level or if he or she possesses true faith.
** Tempt
The user may, by spending a blood point and making an Infernus + Manipulation roll versus the target's humanity/path rating, tempt the target into taking an action that may cause humanity/path loss. The action need not be committed immediately, but within a session. This may be resisted by making a willpower roll against a difficulty of 8.
*** Dark Gift
By spending 2 blood points and succeeding an Infernus + Stamina roll versus a difficulty of 8, the user gains the benefit of a demonic investment of point level equalto successes on the roll. However the user will now owe a random demon prince a favour which may be called in at any time.
**** Hellfire
By spending a blood point the user may envelope himself in a sheath of green fire. This fire will do aggravated damage equal to the strength of the user to anyone with a humanity/path greater than 5. People with lower ratings only suffer one non-aggravated wound per turn of contact.
***** Rend Soul
By spending a blood point and making an Infernus + Willpower roll versus the target's humanity/path rating the user may attempt to shatter the target's soul. For each success the user receives the target loses one humanity/path point. If a target is reduced to 0 in this manner he becomes a near-mindless slave, obedient to the one who used Rend Soul.