Infestius
By mrselfdestruct (baterase@aol.com) for the Zerus bloodline.
* Consume
By devouring one pound of flesh, the vampire may recover a non-aggravated wound level or regain one blood point.
** Parasite
The vampire fires a small dime-sized organism at a target, which immediately attaches itself to the victim's nervous system. The caster may feel, see, hear, smell and taste anything the victim does. He may turn the power on and off whenever he wants, but as long as its on, his own body will be left without senses.System: The person rolls Tainted Soul + Dexterity (Difficulty: Victim's Alertness +2). With one success, the parasite attaches, but the victim knows it's there. With two or more, the victim will not know it is attached. The parasite can be removed if it is found. Roll Intelligence + Medicine (difficulty 6). The parasite does 3 health levels - the number of successes.
*** Ensnare
A trademark ability of the Zerus, the vampire fires a thick organic goo from the glands at the side of its neck. It has a range of 15 ft. and spreads outward explosively.System: The vampire rolls Dexterity + Tainted Soul (difficulty 6) and burns a blood point. Those who are hit become immobile. The length the goo is effective depends on the number of successes:
Successes | Duration
|
1 | 1 action
|
2 | 5 actions
|
3 | 1 turn
|
4 | 2 turns
|
5 | 5 turns
|
**** Plague
Another feared ability, the Zerus may fire a red viral substance from its throat glands. Anyone hit by the substance is afflicted by a virulent, but short-lived virus. It is not contagious.System: Spend a blood point and roll Medicine + Tainted Soul (difficulty 6). It causes 2 health levels per success or 3 if the target is a living creature. The Dodge roll is difficulty 7.
***** Infested Blades
Blades emerge from the vampire's elbows and wrists, immediately breaking Obfuscate and Mask of a Thousand Faces. As they emerge, they do one damage to the vampire. When used as weapons, they do Strength + 3 aggravated damage (Difficulty 5).