By James Murphy (available via William Wilson (grendel@zzzz4.net))
The necklace is a broad array, worn from the neck and shoulders, of small vampire bones and small painted stones. It provides resistance to Vampire, Infernalist magic and Wyrm emissions. The Fetish contains an ancestor spirit of a Pure One that fell to Wyrm disease.
System: Roll Gnosis to make active for a scene. It provides a Willpower roll to resist when normally not applicable. It provides plus two difficulty on damage rolls and a minus two difficulty on soak rolls.
Vampire jaw bones tied at the hinge by leather strings. When placed in the mouth it molds with mouth for one scene. It produces elongated fangs in forms that have a bite attack. The garou then can secrete a deadly poison from her fangs. The fetish contains a rattlesnake spirit.
System: Roll Gnosis to make it active for a scene. The fetish works for one scene as the third level Metis gift Rattler's Bite.
These are vampire radius or ulna bones carved with mystic runes. The garou points the bone at her enemy and focuses her Gnosis to form a powerful blast of mystic energy. This fetish contains a death's breath spirit.
System: Roll Gnosis to make active for each attack. Roll Rituals + Occult difficulty 7 to hit. The damage is Rituals + Occult + Number of success on to hit roll, difficulty 6. Lich wands do aggravated damage.
This fetish is the mummified hand of a Shadow Lord. The hand hangs by a leather strap. The hand will point an index finger at any Wyrm presence. The hand gives a thumb up for the truth and a thumb down for untruth. This fetish contains a falcon spirit.
System: Roll Gnosis to make it active for a scene. The hand works for one scene as the first level gifts Sense Wyrm and Truth of Gaia. The Dice pool for the gifts is Gnosis of the fetish.
This fetish is a small leather bag containing powdered vampire bone and decorated with crow feathers. The bag provides three separate powers. First, the fetish reduces all stealth related difficulties by two. Second, it will allow garou to roam among humans in any form and still appear human. Third, it fools Wyrm minions into perceiving the bearer as a kindred spirit. This fetish contains a crow spirit.
System: Roll Gnosis to make it active for a scene. The number of powers that are used in a scene is the number of successes on a Willpower roll. The Willpower roll is difficulty 7.